90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
0270144644
Enchance VisualShaderNodeMeshEmitter, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
80b563672b
Added MeshEmitter node for particles in visual shader
2021-11-06 17:45:38 +03:00
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
1e60fcc53c
Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
2021-08-16 14:17:31 +03:00
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00