Commit Graph

4849 Commits

Author SHA1 Message Date
0b19ec3498 Display a message about missing C# support on Android/iOS/Web platforms
When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.

Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
d586096415 Merge pull request #72720 from pkdawson/fix-mouse-capture
DisplayServerWindows: Fix mouse capture when button up message is missed
2023-06-22 18:29:34 +02:00
90446fe9f3 SCons: Move platform logo/run icon to export folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
ddaefb3cd6 Merge pull request #78455 from aaronfranke/macos-fix-tex-format-valid
macOS: Finish checking templates before validating texture formats
2023-06-20 13:14:23 +02:00
65628f23c5 Merge pull request #78175 from phil-hudson/fix-#78105
Android: Set pending intent flag to stop insta-crash
2023-06-20 13:14:07 +02:00
ce7f648694 fix(android): set pending intent flag to stop insta-crash
fix(android): add conditional check for minimum sdk version

fix(android): formatting

fix(android): formatting

fix(android): formatting

fix(android): formatting again
2023-06-20 16:56:59 +08:00
a981158d1a macOS: Finish checking templates before validating texture formats 2023-06-19 21:36:31 -05:00
217a20a8a0 Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
356a602186 Merge pull request #74511 from AThousandShips/win_cursor_fix
Fix clearing custom cursor
2023-06-20 00:00:57 +02:00
c9c941e339 CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
eb9c96b87c Merge pull request #78123 from YeldhamDev/if_you_want_anything_done,_do_it_yourself
Allow exporting release Android builds without a debug keystore
2023-06-19 10:27:44 +02:00
01e84b1da1 Merge pull request #67158 from amoriqbal/fix_error_message
Fix the conditions for firing 'No such file or directory' error on Linux `move_to_trash`
2023-06-19 10:26:50 +02:00
41a75cfa4f Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
3c42496fb0 Fix Clang dev_mode build const string conversion 2023-06-16 14:54:36 +03:00
598378513b Merge pull request #78319 from bruvzg/fix_lipo_fa
[macOS export] Fix lipo file handling.
2023-06-16 10:24:37 +02:00
6d1ca52792 Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
2023-06-16 10:23:50 +02:00
c7f4e3fd25 [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
0664f5ec3b Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
Follow-up code cleanup for https://github.com/godotengine/godot/pull/78129
2023-06-15 21:41:49 -07:00
2d2b2cadfa Fix bsd feature tag includes only "other BSDs" 2023-06-15 16:25:18 +03:00
938a837056 Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
9e7349bda3 Merge pull request #78151 from jpcerrone/fix_windowed_move_problems
Fix window resizing problems on Windows
2023-06-13 10:27:14 +02:00
5c57b3aba4 Fix docs after renaming export option 2023-06-12 23:59:55 +02:00
54a8adfd50 Merge pull request #75984 from KoBeWi/ConsoleMcWrap
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
a80584664c Fix window resizing problems on Windows
Fixes godotengine#76847, Fixes godotengine#74286
Reorders problematic steps from the DisplayServerWindows::window_set_mode function.
These were causing a resize with the dimensions of the previously used mode instead
of the current one.
2023-06-12 15:26:34 -03:00
974a7a89c6 [iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
54ab17eb21 Merge pull request #78129 from m4gr3d/fix_open_new_project_main
Fix issue causing the last edited project to open while switching to another one
2023-06-12 11:57:59 +02:00
26e5a98306 Merge pull request #77770 from jpcerrone/fix_minimize_missing
Fix minimize button missing in non-resizable projects
2023-06-12 11:39:08 +02:00
a951a14b16 Fix issue causing the last edited project to open while switching to another one.
Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 22:29:35 -07:00
dcd31a25b4 Merge pull request #78083 from m4gr3d/fix_multitouch_detection_spatial_viewport_main
Fix spatial viewport multitouch detection support
2023-06-11 18:08:59 -07:00
2c050cc17e Fix spatial viewport multitouch detection support
Regression introduced by https://github.com/godotengine/godot/pull/77498
2023-06-10 08:47:24 -07:00
944fbce347 Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
19ce63d875 Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device 2023-06-09 15:02:19 +02:00
a5a23678c4 Merge pull request #78029 from bruvzg/macos_fix_popup_ime_focus
[macOS] Fix IME focus in popup windows.
2023-06-09 11:08:06 +02:00
759309ba18 Merge pull request #77977 from zaevi/fix_windows_popup_ime
Fix IME doesn't work under Popup on Windows.
2023-06-09 11:06:02 +02:00
fe2d9e5bdf [macOS] Fix IME focus in popup windows. 2023-06-09 08:03:13 +03:00
9e4315bb50 Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Zae
1b149b7440 Fix IME doesn't work under Popup on Windows. 2023-06-08 02:40:36 +08:00
2ae5a0704a X11: Fix vformat ambiguous int types for GCC 10 (again) 2023-06-07 14:57:51 +02:00
2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
0010b34a37 Merge pull request #75099 from mxnemu/add-default-x11-error-handler
[Linux/X11] Add a default error handler for X11 to avoid crashes.
2023-06-05 18:04:49 +02:00
nee
b13c82e964 [Linux/X11] Add a default error handler for X11 to avoid crashes.
The default behaviour for X11 is to crash even on non-fatal errors
when there is no error handler set. This change allows the window to
stay open and may enable users to save their work when things go
wrong.

This acts as a workaround for #65425 and #68471
2023-06-05 17:28:21 +02:00
71d8882a02 Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
8623572b1f Merge pull request #75666 from ronyeh/main.cpp-2
Rename `iconpath` => `icon_path` & `hasicon` => `has_icon`.
2023-06-02 17:26:18 +02:00
c819da7fdb Fix minimize button missing in non-resizable projects.
Fixes https://github.com/godotengine/godot/issues/77603.
On Windows, disabling the 'resizable' flag on the project
settings would also remove the minimize button from the window.
2023-06-02 10:31:50 -03:00
e15f37945b [Linux/TTS] Cache TTS voice list. 2023-06-02 14:00:52 +03:00
a932c5e81d Added override for window_get_vsync_mode in display_server_web.cpp 2023-05-31 18:23:06 -06:00
574f917442 Merge pull request #77686 from m4gr3d/fix_editor_audio_stream_microphone_crash_main
Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
2023-06-01 00:40:49 +02:00
8ca14183f0 Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:58:27 -07:00