93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
04c749a1f0
New API for visibility in both CanvasItem and Spatial
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visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
48097f6df3
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
b0cf201ea3
Fix crash when select target path on import 3d scene window
2016-11-14 08:36:01 +09:00
28a0ed75ba
Select newly created folder on Directory dialog
2016-09-06 07:33:59 +09:00
ffbc2e56c9
Fix some bugs in diraccess, closes #5288
2016-06-30 18:23:39 -03:00
050a514799
Fixed signal connection prints when moving docks, issue 5498
2016-06-30 15:12:14 +01:00
935a568444
-Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545
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-Fixed a crash in EditorDirDialog
2016-06-18 19:32:52 -03:00
5e7f1fc79b
update EditorDirDialog on external change, closes #4629
2016-06-18 16:03:35 -03:00
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
ab7886ffc4
FileDialog: reset mkdir label after use ( #4500 )
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Closes #1686 .
2016-05-01 11:38:24 +02:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
12bfb55c6c
Implement double-click on remaining dialogs
2015-12-14 08:43:56 -03:00
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00