a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
86a732b136
Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error
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Exit the editor export process with a non-zero exit code on error
2019-12-30 18:07:36 +01:00
388318ad4c
Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene
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Don't create preview of empty scene.
2019-12-30 17:13:07 +01:00
79494992e4
Exit the editor export process with a non-zero exit code on error
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This closes #34672 .
2019-12-30 14:34:06 +01:00
542945f5f0
Don't create preview of empty scene.
2019-12-26 09:15:36 +01:00
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
d53c392b34
Centers Dock Position text
2019-12-23 09:37:36 +08:00
7a9c337dfe
Makes more strings in editor translatable
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* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
6f178a2061
Fixes infinite loop when switching editor
2019-12-11 13:27:21 +08:00
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
93f00c0303
Fixes prompt closes the wrong scene when exiting
2019-12-06 21:46:01 +08:00
dd552494eb
Debug menu in editor doesn't hide on checkbox toggle
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Fixes #33850
2019-11-25 16:25:54 +01:00
41634199c8
EditorNode: Improve tooltip for pause button
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Closes #14742 .
2019-11-14 11:44:20 +01:00
824bc3fed8
Keep focus on the top-most node for multi-selection in scene tree
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Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.
Fixes #33332
2019-11-10 09:37:51 +01:00
133014c3fb
Fixed errors when saving scene with a shrunk viewport
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Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.
Fixes #33497
2019-11-09 21:16:19 +01:00
36c4fd8935
Make the editor dimming smarter
2019-10-31 16:58:53 -03:00
35944aebde
Merge pull request #33019 from volzhs/class_icon
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Resize custom class icon
2019-10-23 21:48:40 +02:00
9131f70d8a
Resize custom class icon
2019-10-24 03:55:56 +09:00
2d6cf9cc56
Merge pull request #33009 from ebert83/fix_editor_save_layout
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Fix layout saving error
2019-10-23 15:31:48 +02:00
d62ab4ab10
Fix layout saving error
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As a result of commit b49226e085 FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened.
Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN.
2019-10-23 15:02:51 +02:00
2ae3631318
Fix EditorNode.get_editor_theme
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EditorNode was not correctly setting the class memeber when creating the
theme, using a local variable instead.
Theme is now created before registering exporters (as they might need it).
2019-10-23 10:59:03 +02:00
6a85614d86
expose EditorSpinSlider to GDScript
2019-10-20 11:54:35 -04:00
4689ece741
Minor visual adjustment in drag preview of the scene and file tree editors
2019-09-30 13:36:49 -03:00
4d5298ed7d
Fixed unable to open project data folder
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Removed `default` case to prevent hiding such errors in the future.
Fixes #31939 .
2019-09-26 08:17:07 +02:00
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
c46d172533
Fix #32263 - Hide Console Window stores opposite value
2019-09-23 22:06:34 +02:00
fb12f54721
Merge pull request #32074 from KoBeWi/ninja_reload
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Preserve folding when sub-scene is changed
2019-09-23 10:32:02 +02:00
ba566dff2e
Distinguish editor-originating messages in the editor log
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This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
7e89ec2cd8
Preserve folding when sub-scene is changed
2019-09-10 14:43:46 +02:00
1046a9d143
Merge pull request #31927 from willnationsdev/csv-import
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Add CSV import without translation.
2019-09-04 16:02:39 +02:00
7ac0239afa
Add CSV import without translation.
2019-09-03 19:37:20 -05:00
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
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Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
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VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
d98e944a19
Add VCS editor plugin UI elements to editor
2019-09-03 20:16:30 +05:30
1de3ec911f
Default ColorPicker color mode setting
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There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
ca652bbc47
Merge pull request #25353 from azagaya/master
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Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
fa6f86b886
Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation.
2019-08-30 08:33:32 -03:00
57c60cdc35
Merge pull request #31706 from akien-mga/android-custom-build-improvements
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Buildsystem and workflow improvements to the new Android custom builds
2019-08-30 11:55:34 +02:00
ef9f234d2b
Tweak the editor window dimming intensity, remove dim fade animation
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The fade animation tended to give the editor a "sluggish" feel
when running at lower FPS (which is common in heavy 3D scenes),
so it's probably a good idea to remove it.
This also makes dimming less intense (50% instead of 60%).
2019-08-29 15:54:08 +02:00
b1f294b3ac
Android: Improve dialogs about custom build template
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The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.
Fixes #28736 .
2019-08-29 13:22:20 +02:00
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
51def4dab9
Merge pull request #31523 from nekomatata/show-warning-loading
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EditorNode::show_warning displays a console warning during project loading
2019-08-21 10:05:24 +02:00
a735afac95
EditorNode::show_warning displays a console warning instead of failing during project load
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Fixes #31522
2019-08-21 09:05:30 +02:00
7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
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Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
b49226e085
Support for file not found in ConfigFile::Load and handle a few specific cases
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
2019-08-21 08:32:55 +02:00
4e760096a9
Merge pull request #31443 from Calinou/editor-use-minimum-window-size
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Define a minimum window size in the editor and project manager
2019-08-20 12:42:58 +02:00
cc9f2a2d8b
Merge pull request #31401 from aaronfranke/no-init-scripts
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Allow plugins to not have an init script
2019-08-17 22:09:17 +02:00