c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
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Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
cf97137681
Merge pull request #40089 from slooths/doc-textedit-minimap
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Add documentation for minimap_draw and minimap_width
2020-07-03 17:35:22 +02:00
96644d23a0
doc: Sync classref with current source
2020-07-03 16:09:12 +02:00
54ce2e9820
Merge pull request #40086 from slooths/doc-update-select-methods
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Update TextEdit select and select_all method descriptions
2020-07-03 15:36:46 +02:00
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
eaf15fd5a2
Merge pull request #40085 from slooths/doc-selecting-enabled
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Add documentation for selecting_enabled
2020-07-03 15:23:39 +02:00
df8f0e6215
Add documentation for minimap_draw and minimap_width
2020-07-03 07:42:43 -05:00
b2471edf45
Update TextEdit select and select_all methods
2020-07-03 06:44:34 -05:00
bc1ea1cbad
Add documentation for selecting_enabled
2020-07-03 06:24:40 -05:00
b5fa2634d4
Merge pull request #40082 from slooths/doc-textedit-center-viewport-to-cursor
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Add documentation for center_viewport_to_cursor method
2020-07-03 13:17:46 +02:00
654d33866b
Add documentation for center_viewport_to_cursor method
2020-07-03 05:39:17 -05:00
d838282191
Add documentation for shortcut_keys_enabled
2020-07-03 03:03:56 -05:00
299c3ec1c1
Fix incorrect documentation for Vector2.angle()
2020-07-02 22:52:37 -04:00
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
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Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
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Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
f4aea93537
Merge pull request #38390 from Xrayez/doc-offset-poly-translate
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Clarify `Geometry.offset_polygon_2d` regarding vertices translation
2020-07-02 14:28:49 +02:00
afe03e872b
Merge pull request #34926 from Xrayez/draw-transform-defaults
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Provide `draw_set_transform` defaults for rotation and scale
2020-07-02 09:06:06 +02:00
0a8dbe7f75
Merge pull request #32516 from nekomatata/texture-button-flip
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Added flip_h and flip_v properties in TextureButton
2020-07-01 19:07:59 +02:00
851c1050b2
Provide draw_set_transform defaults for rotation and scale
2020-07-01 18:09:11 +03:00
19b72da35d
Clarify Geometry.offset_polygon_2d regarding vertices translation
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The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.
2020-07-01 17:10:21 +03:00
372136fe75
Environment: Refactor code for readability + more
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- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
5f1d94bb7d
Added flip_h and flip_v properties in TextureButton
2020-07-01 11:31:27 +02:00
27605769c4
Merge pull request #35633 from Xrayez/physics-shape-property
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Expose shape property for shape query parameters classes
2020-06-30 13:57:23 +02:00
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
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Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
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- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
2020-06-26 22:09:08 +02:00
da3fbc0296
Expose shape property for shape query parameters classes
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Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com >
2020-06-26 16:54:05 +03:00
2446dbfba1
doc: Sync classref with current source
2020-06-25 11:00:38 +02:00
5181daaf9e
Tween.xml word order fix
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Change the word order of '...the where...' into '...where the...'.
2020-06-23 18:42:11 +02:00
2643b8fa5e
Clarify what a string being empty means
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Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-23 11:13:12 +02:00
42c4a701dd
Merge pull request #39755 from Faless/crypto/encryption_pr_4.0
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Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22 23:31:58 +02:00
a94ba7be59
Fix Joint2D doc
2020-06-21 22:55:16 -04:00
227f12478d
Document how Vector2, Vector3 and Color behave in a boolean context
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See #39731 .
2020-06-21 17:16:10 +02:00
4af74c0d7c
Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音
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Move Haiku platform port to external repository
2020-06-21 12:20:31 +02:00
08577fab14
Update bool documentation to be more clear
2020-06-21 03:08:28 -04:00
efcc508ee5
Move Haiku platform port to external repository
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The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform
While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.
The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).
Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
31b7f02a29
Remove ToolButton in favor of Button
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ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
3eab3c10b5
Merge pull request #39641 from akien-mga/mono-always-define-options
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Mono: Always define options in main.cpp to keep them in docs
2020-06-19 12:53:33 +02:00
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
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Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
f055b86e65
Document AES and new Crypto/CryptoKey functions.
2020-06-18 17:06:16 +02:00
2b6bbf8dce
Mono: Always define options in main.cpp to keep them in docs
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Otherwise generating docs with non-Mono builds removes them,
which is not so convenient for the documentation work.
2020-06-18 12:06:24 +02:00
dfa5f88c11
doc: Fix rebase error from #39589
2020-06-18 11:34:10 +02:00
24a8d43272
Document Mono-specific classes
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This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
93d79023ad
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
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Expose disable_render_loop property to GDScript
2020-06-16 20:48:41 +02:00
03879a564a
Expose disable_render_loop property to GDScript
2020-06-16 15:43:44 +01:00
78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
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Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
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Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
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Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00