3a02df7739
Working on compile issues for iOS
2017-01-16 23:14:13 +11:00
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
5e4dcb3b7f
Added support for getting gravity vector from iOS
2017-01-12 16:37:27 +11:00
efa9ded5f9
Added logic for adjusting to screen orientation and removed final negative z
2017-01-12 16:34:42 +11:00
ee98e06952
Added gravity vector back into the accelerometer data and flipped Z on the gyro
2017-01-12 16:34:42 +11:00
51c60f7a49
Fixed up release motionManager and negate z for gyro and magnetometer
2017-01-12 16:34:42 +11:00
5c13bae8df
Replacing deprecated UIAccelerometer with Core Motion
2017-01-12 16:34:42 +11:00
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
cc95d4448c
scons: Reorder options for clarity
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Also prefix all thirdparty-related toggles with `builtin`.
2016-11-03 07:45:08 +01:00
f34151ff0f
style: Various other PEP8 fixes in Python files
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
817dd7ccbb
style: Fix PEP8 blank lines issues in Python files
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
97c8508f5e
style: Start applying PEP8 to Python files, indentation issues
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Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
2016-10-27 11:50:26 -03:00
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
cbf52606f4
zlib: Split thirdparty files, simplify scons option
2016-10-15 12:20:47 +02:00
d9a291f641
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
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Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.
TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
3efe1231f0
Move templates and distribution stuff to tools/dist
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Also removed the obsolete iOS xcode template.
2016-09-05 07:49:10 +02:00
10c512e46d
added "arch" parameter, made iphone use it to build isim
2016-06-23 07:41:54 +02:00
dc8c145488
iOS simulator: merge into iphone detect.py
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Fixes #4489
2016-06-23 07:41:54 +02:00
0ab05b09e4
Fixed iCCp chunk in pngs
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neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
6aae63fce2
disabled appirater
2016-04-29 13:03:46 -03:00
6962fd91c6
rate url on iOS and properly launching from .app on OSX
2016-04-29 10:54:25 -03:00
b50c00ff90
merged iphoen changes
2016-04-29 10:50:56 -03:00
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
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Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
ad405ade17
adding xcode project template
2016-02-14 18:18:47 -03:00
c937fd5be6
missed rename "keep_screen_on" for ios
2016-01-19 01:58:51 +09:00
182d2e5dc9
Add ability to set "keep screen on" for iOS
2016-01-16 20:59:09 +09:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
6cfede11e3
removed -ffast-math on ios, compiler bug?
2015-12-23 11:19:12 -03:00
4a7e5fafb1
thread rename for ios and osx (if called from the thread to be renamed)
2015-12-18 02:58:30 -03:00
27e4c87869
no need to revert this actually
2015-12-14 11:10:16 -03:00
01f063e2fe
reverted mouse stuff
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t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
25d19e08bb
Merge pull request #590 from marynate/PR-fix-ios-release-event
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Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
e68c2c6c2a
Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
2015-11-16 12:35:54 +11:00
402c24ec8b
iOS compile fixes.
2015-11-16 11:10:07 +11:00
15a826571c
Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
2015-10-22 17:31:09 -07:00
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00