Commit Graph

22 Commits

Author SHA1 Message Date
3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
48097f6df3 Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
b0cf201ea3 Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
28a0ed75ba Select newly created folder on Directory dialog 2016-09-06 07:33:59 +09:00
ffbc2e56c9 Fix some bugs in diraccess, closes #5288 2016-06-30 18:23:39 -03:00
050a514799 Fixed signal connection prints when moving docks, issue 5498 2016-06-30 15:12:14 +01:00
935a568444 -Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545
-Fixed a crash in EditorDirDialog
2016-06-18 19:32:52 -03:00
5e7f1fc79b update EditorDirDialog on external change, closes #4629 2016-06-18 16:03:35 -03:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
ab7886ffc4 FileDialog: reset mkdir label after use (#4500)
Closes #1686.
2016-05-01 11:38:24 +02:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
12bfb55c6c Implement double-click on remaining dialogs 2015-12-14 08:43:56 -03:00
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00