Commit Graph

379 Commits

Author SHA1 Message Date
753d86f27a Switch tabs using CTRL+TAB and CTRL+SHIFT+TAB 2016-06-19 14:32:49 -05:00
4ee9a10332 Fix layout menu labels and shortcuts 2016-06-19 14:53:27 -03:00
e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
c9498e12a5 Merge pull request #5243 from Geequlim/editor-themes
Clean up editor theme creation
2016-06-19 13:01:02 +02:00
f70aa176e5 Merge pull request #5166 from djrm/shortcuts
Added customizable shortcuts for tile map editor
2016-06-19 12:50:35 +02:00
29177e1e9b make default extension .tscn 2016-06-18 23:18:10 -03:00
422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
7544cd6ce2 editor_node.cpp now takes care of removing plugin after deactivating it 2016-06-18 19:29:16 -03:00
c3bf11d4d4 Drop fully commented-out files
Part of #5272
2016-06-18 20:23:49 +02:00
61655d6dc2 Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
06690989f1 Clean up editor theme creation 2016-06-18 13:32:03 +08:00
f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
3e50ec71e9 Added fullscreen and distraction free mode shorcuts 2016-06-15 17:25:17 +01:00
7f02627290 -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
9b7e21698d Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty handy), dissabled by default. 2016-06-12 16:39:12 -05:00
5c5e22b252 Fix the warning message from not using the editor theme, closes #5002 2016-06-11 21:38:25 -03:00
e8209b9c5c Prevent crash in specific situation of removing a plugin, fixes #5019 2016-06-11 20:51:44 -03:00
00bfdc834b Better way to disable asset library 2016-06-09 22:47:43 -03:00
d02261fc84 Disable asset library compilation if no openssl exists 2016-06-09 21:20:49 -03:00
47944098c2 Merge pull request #5007 from bojidar-bg/asset-store
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
040c87ea7b Merge pull request #5093 from DimOkGamer/more_translatable_strings
Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
ceae11ee29 Fixed localization in file dialogs
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
e4a24812cd Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
9df4c18853 Merge pull request #5056 from SaracenOne/bitmask_import_plugin
Bitmask import plugin
2016-06-06 20:07:30 -03:00
955ed0a95f HiDPI: Use global/hidpi_mode as property 2016-06-06 07:38:39 +02:00
684a1207c0 make hdpi manually configurable in project settings
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
1dab0aab7c Bitmask import plugin 2016-06-05 19:14:39 +01:00
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
26332479d3 Signals became a tab
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
182ee80b7d Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
771b225718 Added fullscreen and distraction free modes 2016-05-30 19:29:43 +01:00
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
9e1ee568a6 use node name as filename when save scene
fix #4723
2016-05-23 22:27:58 +09:00
eacb8f04c4 Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
33403d91f7 remove trailing whitespace 2016-05-21 15:29:25 +02:00
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00