0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom.
2022-06-14 10:52:58 +03:00
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit
2022-06-13 17:06:34 +02:00
9d9a50b7ee
Fixed missing call to AnimationTrackEditor::make_insert_queue
2022-06-12 16:02:09 +02:00
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
ab2fd4a671
Merge pull request #59776 from fire-forge/more-round
2022-06-10 10:52:44 +02:00
e02aadba95
Distinguish Length function name to Length2D/3D/4D in visual shaders
2022-06-10 11:08:08 +03:00
09658f7e3b
Increase AnimationPlayer position SpinBox to fit more decimals
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Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
2022-06-09 09:59:26 +02:00
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
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Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
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Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
e4ba3b64f0
Fix visual editor settings change propagation
2022-06-07 19:17:47 +02:00
ea9aaab293
Define zoom shortcut before using it
2022-06-07 21:27:38 +08:00
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
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Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
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Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
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Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
cf2287a2b4
Add shortcuts to GenericTilePolygonEditor
2022-06-07 02:03:04 +02:00
14df02b21f
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
6ac85ccc3d
Enable nearest filtering in shrunk 3D viewport
2022-06-05 18:24:05 +02:00
9172ab37bf
Fix inverted mouse wheel zoom in CanvasItemEditor #61716
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Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
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Removes start/end states from menus
2022-06-05 13:59:31 +02:00
e363fdeed9
Removes start/end states from menus
2022-06-04 15:13:07 -03:00
bb07c6a7d0
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-04 18:14:19 +02:00
7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
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Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
f6123e00e7
fix end handles being reversed in Path3DGizmo
2022-06-04 10:58:52 +12:00
87cfe90f6e
Update viewport when toggling TileMap grid
2022-06-03 13:52:53 -05:00
4bf5047fb0
Fix state machine style
2022-06-03 14:59:00 -03:00
489ac77cbc
Update half resolution immediately
2022-06-03 02:12:41 +02:00
1baee2189c
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
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Swap Path3DGizmo control points order
2022-06-02 18:51:36 +02:00
8e3084cc91
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug
2022-06-02 13:02:48 +02:00
8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
2022-06-02 12:11:06 +02:00
90b39f95da
swap path_3d_editor_plugin control points order
2022-06-02 21:15:15 +12:00
532e253a7c
Merge pull request #61455 from fire-forge/tab
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Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
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Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
26bfaf34dd
Merge pull request #61488 from fire-forge/filter
2022-05-30 02:03:45 +02:00
7f7244f04a
Use consistent casing in editor filter/search bars
2022-05-28 18:43:16 -05:00
6cd4d5f061
Ensure focus when dropping to script editor
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This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.
Fixes issue #61465
2022-05-28 19:58:46 +02:00
1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
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Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
eba3e0a9fc
GDScript: Support % in shorthand for get_node
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
eb573da2b5
Use "odd" style for TabContainers on base BG color
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- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
e748fc1a11
Improve TextureRegionEditor
2022-05-26 20:54:45 +02:00
93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
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The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.
Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).
Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).
White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.
No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
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Improve StyleBox preview
2022-05-26 13:28:36 +02:00
b4c6900123
Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
e7b0e7e35a
Improve style of inspector buttons
2022-05-25 22:54:47 +02:00
42d1a96904
Add rounded corners to the contextual toolbar
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- Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
2022-05-25 15:43:40 -05:00
360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
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[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00