Commit Graph

67 Commits

Author SHA1 Message Date
e5ae9750ed Fixed leak in BulletPhysicsServer 2018-03-13 15:24:30 -04:00
e1e78a51aa Implemented Bullet method omit forces 2018-02-27 08:41:17 +01:00
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Fixes #16424
2018-02-05 18:54:07 +01:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
ac2b084fdc fix typo in switch statement 2017-12-30 21:49:04 -07:00
5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
25b36f18d3 Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
2336927043 Fixed bullet server null pointer check
Fixed bullet server null pointer check
2017-11-30 20:38:57 +01:00
bd5df84199 Allow double-axis lock in RigidBody and KinematicBody 2017-11-10 22:33:54 +01:00
50a9bd4e23 Merge pull request #12713 from AndreaCatania/master
Rewritten kinematic system
2017-11-09 16:08:58 -03:00
10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
2c69f3d0d2 Bullet - Added support to multiple spaces 2017-11-05 18:50:39 +01:00
fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00