b07dfd75ea
Consistant scroll when using members overview, issue 11648
2017-10-08 14:29:27 +01:00
3f279d2a3e
Fixes the pre drag rect not drawn correctly
2017-10-03 22:44:34 +02:00
6d874ea685
Added correct initialization for script editor theme.
...
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
3c1dab7be7
Merge pull request #11770 from Noshyaar/pr-๓
...
CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
5cd68abf88
Merge pull request #11478 from n-pigeon/scale_gizmo
...
Scale editing Gizmo for Spatial Editor
2017-10-03 00:03:01 +02:00
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
...
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
0ce4d82bbf
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
980e78749b
Merge pull request #11743 from groud/zoom_button_fix
...
Fix zoom button not zooming on the screen center
2017-10-02 23:42:43 +07:00
24249a2c4d
Fix bones draw on viewport
2017-10-01 16:00:44 -03:00
a0fb178b58
Fix zoom button not zooming on the screen center
2017-10-01 11:30:38 +02:00
f058fa660d
Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport
...
Rename Patch9Rect into NinePatchRect on "Drag & Drop Asset to 2D Viewport" Feature
2017-09-30 22:28:25 +07:00
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
c9e1bff93f
Fixes node2D not lockable/groupable
2017-09-30 15:30:51 +02:00
1f30bcb264
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30 20:18:58 +07:00
296941f745
fix not beeing able to open empty scripts
2017-09-28 23:58:45 +02:00
aad234d5ac
Scale editing Gizmo for Spatial Editor
...
Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks.
Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code.
Happy scaling! :)
2017-09-26 20:39:41 +02:00
777f26fe29
Merge pull request #11597 from djrm/pr_interface_colors
...
Removed most of the custom colors from the interface.
2017-09-26 08:03:00 +02:00
e2861a3b7c
Removed transparency from spatial editor grid.
2017-09-25 21:45:53 -05:00
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
f577efd47e
Merge pull request #11424 from groud/control_node_presets
...
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
1aabf4c166
Merge pull request #11542 from marcelofg55/bucket_limit
...
Bucket fill will now incrementally process the queue on preview mode
2017-09-25 23:12:12 +02:00
dcc759fbbc
2DEditor: fix duplicated 'id_pressed' connection
2017-09-25 23:15:54 +07:00
6f1ac101b8
Bucket fill will now incrementally process the queue on preview mode
2017-09-24 10:35:55 -03:00
3571087843
Fix possible infinite loop with bucket fill tool
2017-09-23 23:30:00 -03:00
d3ea92257d
-Fixed redraw always on 3D viewprot bug
...
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
779426d2df
Merge pull request #11477 from djrm/pr_visuals
...
Improved a lot of icons, and some style fixes
2017-09-22 09:28:10 +02:00
56a80625e5
Fixes the rulers text drawn outside the viewport_base
2017-09-22 09:18:04 +02:00
29d3ecf29a
Improved a lot of icons, and some style fixes
2017-09-21 15:55:07 -05:00
e2145bc960
Fix godot spraying errors about a null check
2017-09-21 21:59:38 +02:00
82f13288dd
Merge pull request #11453 from djrm/pr_visuals
...
Visual tweaks.
2017-09-21 10:51:06 +02:00
2f82da7f72
Merge pull request #11222 from toger5/spatial_scrolling
...
Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
5c76e638ab
Merge pull request #11187 from SaracenOne/subscene_box_selection
...
Box selection for MeshInstances and subscene nodes.
2017-09-21 10:24:40 +02:00
00755ff2c0
Visual tweaks.
...
Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
1a8b324545
Add missing NULL checks on CanvasItemEditor
2017-09-20 16:28:16 -03:00
3cecd0c6dc
Box selection for MeshInstances and subscene nodes.
2017-09-20 14:04:18 +01:00
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
01e4d2672c
Merge pull request #11327 from SaracenOne/drag_meshes
...
Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
b03a6e55e0
Merge pull request #11396 from djrm/pr_fix_metrics
...
Fixed a lot of HiDPI metrics.
2017-09-19 23:36:33 +02:00
f328a356ae
settings 'editors/3d' organized, sorted, new_defaults
2017-09-19 02:44:26 +02:00
117eb16adb
update inertia/freelook settings values + renamed free_orbit... to
...
oribit...
2017-09-19 02:34:44 +02:00
1a8a80368e
added precision scrolling to spatial editor zoom
2017-09-19 02:34:04 +02:00
81245a634b
zoom inertia uses its own setting (not the same then translation)
2017-09-19 01:30:14 +02:00
a3b3886029
Drag and drop for meshes directly and fix drop restriction for non-Texture objects in canvas editor.
2017-09-18 22:50:05 +01:00
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
957e85dcac
Fixed a lot of HiDPI metrics.
2017-09-18 14:48:15 -05:00
ee61d5d04b
Implement smart snapping. Fixes a bug with anchors single-axis move (when they were rotated).
2017-09-17 23:22:13 +02:00
a6f577a9f2
Avoid grid step to go below zero
2017-09-17 23:19:05 +02:00
7c24a26bc2
Use shift to move anchors on a single axis
2017-09-17 23:19:05 +02:00