3029f5ee02
Keep editable instances data when replacing tree root node
2016-04-12 20:49:43 +02:00
7a1d7af332
Enables the possibility of editing on multiple plugins at same time on same object type.
2016-04-02 20:39:35 -03:00
74a48a0140
-Massive editor dialog cleanup
...
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
d64a9526cd
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
...
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
eab1e5b596
small hack to make collisionobjects work with replace, fixes #2992
2016-01-12 05:54:45 -03:00
84f96eb523
-New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284
2016-01-02 11:57:47 -03:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
bf5453e429
Remove padding in bottom HBoxContainer of scene tree dock
...
This way the new "Create new scene from node(s)" button does not make the bar overflow
2015-12-19 10:41:45 +01:00
20efb48101
Moved subscene creation from scene menu to an icon on the scene dock
...
Based on @Fiona's PR #2220 .
The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-27 21:42:48 +01:00
62b9659c41
Import Sub-Scene as root's child if no node is selected
2015-11-23 20:22:42 +01:00
fe449a6235
Merge pull request #2445 from TheHX/issue_2113
...
Possible fix for crash on replacing Path2D node (#2113 )
2015-11-19 00:22:53 -03:00
35959f9c5a
-fixes to ring buffer (fixes network error)
...
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
85a611d1cd
-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
2015-10-17 15:48:42 -03:00
422929e87f
Large improvements on scene packing and management
...
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
b3e60585c2
Possible fix for issue #2113
...
* closes #2113
2015-09-07 10:13:29 -03:00
eff2931b2a
Multiple, simultaneous node editing spuport!!
...
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
cbee679bd7
live debug fixes
...
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
59961c9914
Live edit WORK IN PROGRESS
...
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
9acab32daa
new file dialog!
...
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
3d4cc27bad
New node will be added to root node if nothing is selected
2015-03-31 20:26:38 +02:00
c6a87d3a50
Changed the tooltip message for instancing a scene.
...
- Old wording was misleading as it gave the impression that you could select any node from another scene.
- New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19 11:15:13 -05:00
0e8987abaf
Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency.
2015-01-20 09:05:22 -05:00
92cc7b840e
Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-01-19 15:47:50 -05:00
9bbc3f0c94
fix naming of duplicated nodes, closes #1161 , adds separator character preferences
2015-01-11 00:08:32 -05:00
b3d8a72be9
Small clean-up..
2014-12-18 05:52:27 +01:00
f27282e087
Restricted to same parent, seem to work better now.
2014-12-18 05:46:03 +01:00
4bf86bdd43
Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:38:24 +01:00
0dbedd18fc
SceneMainLoop -> SceneTree
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
f14dd22553
Fix #395 : change node name does not refresh in the inspector until you reselect it
...
- added missing _node_renamed function to SceneTreeDock
2014-09-21 17:56:19 +02:00
11a5ed508b
Fixed too many little issues, check the issues closed today.
2014-09-21 01:43:42 -03:00
1a2cb755e2
3D Physics and Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
0eed04904c
Forgot to add SceneTreeDock::set_selected change in last PR
2014-07-02 15:34:46 +08:00
763725a569
Shift+Del to delete nodes without confirmation
2014-05-10 10:35:26 +08:00
2f5c0e41b5
Add lock and group icon to scene tree editor
2014-05-08 13:46:10 +08:00
7ea3e8267a
-Fixed a few bugs in Viewport
...
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00