Commit Graph

33 Commits

Author SHA1 Message Date
d846a0aaa3 Change "Return" to "Returns" where necessary in XML documentation
In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".

Fixes #28867

(cherry picked from commit 426bcc9941)
2019-07-29 15:12:52 +02:00
dea5dafea5 Consistently wrap booleans in [code]
(cherry picked from commit b0846f60c9)
2019-07-29 14:54:32 +02:00
df6a6a2004 doc: Sync classref with current source 2019-07-05 11:34:47 +02:00
f156b2e1cd doc: Make all tutorial links track "3.1" in 3.1 branch
See discussion in #29104.
2019-06-01 11:39:37 +02:00
a485d862f1 doc: Sync classref with current source 2019-04-25 14:00:31 +02:00
53d73f59eb doc: Drop unused <demos> tag
(cherry picked from commit 6af69f851a)
2019-04-19 13:10:25 +02:00
7a79eee523 Expose OS::get_current_video_driver to scripting languages 2019-02-16 14:41:07 +01:00
6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
a02f02b9ed Add example to Animation doc 2018-10-03 13:17:49 -03:00
79ab43299a Small doc formating changes and Linux cursor theme note 2018-08-05 04:07:04 -03:00
f0fa590210 Merge pull request #19526 from robojumper/fix_tutorials
Add support for tutorial links to makerst.py
2018-06-13 14:29:45 +02:00
98b59cf2a3 Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
d5bb6faac7 -Make sure that ProjectSettings are properly dumped when dumping docs.
-Documented all properties of project settings

Update documentation for ProjectSettings
2018-06-11 13:41:16 -03:00
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
ad79c70300 Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
3533e01eab [DOCS] Animation, CanvasItem, Curve3D, Curve 2017-12-13 23:05:56 -06:00
ce0f894b48 doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
898078a735 [DOCS] Animation methods desc 100% 2017-12-05 00:02:54 -06:00
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
210ebb5cdb doc: Sync classref with current source
[ci skip]
2017-09-23 10:59:41 +02:00
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00