Commit Graph

12 Commits

Author SHA1 Message Date
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
d835738045 Small ux improvement 2019-04-20 17:43:23 -03:00
3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 2018-04-18 16:45:39 +03:00
7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00