4a4b363da1
Merge pull request #55092 from KoBeWi/thelp_item
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Add [theme_item] tag to editor help
2021-11-18 17:39:17 +01:00
395558c021
Merge pull request #54462 from Paulb23/the-last-hidden-line
2021-11-18 15:56:06 +01:00
6f929395d9
Add [theme_item] tag to editor help
2021-11-18 15:32:23 +01:00
2a302f7097
Fix TextEdit mouse interactions when the last line is hidden
2021-11-17 18:29:19 +00:00
eb9100f085
Fix divide by zero in pck_packer
2021-11-17 18:07:29 +00:00
f9b4547abd
Merge pull request #55054 from KoBeWi/marginalized_icon
2021-11-17 13:54:53 +01:00
2341c7bbd9
Mention how to add margins to Button's icon
2021-11-17 12:50:25 +01:00
a74acca858
Expose randfn to global scope
2021-11-17 14:29:19 +03:00
a5d0a74b65
Make bezier handle type a property of keyframes, update interface
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
d7190e04ed
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
2021-11-15 14:04:00 +01:00
4b09e34275
Merge pull request #54952 from Calinou/doc-editorpaths
2021-11-15 14:03:38 +01:00
7840080244
Document the EditorPaths class
2021-11-15 13:14:16 +01:00
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
d975b1bc37
Merge pull request #43072 from KoBeWi/point_to_angle
2021-11-15 09:56:21 +01:00
b6c002f32d
Merge pull request #54981 from Calinou/doc-gi
2021-11-15 08:35:25 +01:00
f50aeb531b
Improve documentation related to global illumination
2021-11-14 23:48:12 +01:00
cd2a499084
Add path to functions that return iporter options
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-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
19571c9c4b
Merge pull request #54928 from KoBeWi/sorting_vegetables
2021-11-13 00:19:28 +01:00
f529a58f10
Improve sort_custom() example
2021-11-12 23:18:33 +01:00
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
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Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
6a67350910
Remove get_closest_* methods from ShapeCast2D
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The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
f979d5977a
Add ShapeCast2D node
2021-11-12 21:29:30 +02:00
1224d7a25c
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
a54bd6e868
Merge pull request #53914 from Chaosus/shader_default_texture_param
2021-11-12 12:23:34 +01:00
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
1775933069
Merge pull request #54900 from benjarmstrong/output_latency_docs_fix
2021-11-12 09:59:09 +01:00
90f508eadb
Merge pull request #54872 from akien-mga/rect2-has_point-borders
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Rect2: Clarify docs for `has_point` excluding bottom and right borders
2021-11-12 09:10:52 +01:00
1e485a7da8
Clarify how 'audio/driver/output_latency' project setting works
2021-11-12 16:14:42 +11:00
11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
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Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
36c4451a7b
Rect2: Clarify docs for has_point excluding bottom and right borders
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Improve tests, as well as documentation for `expand`.
2021-11-11 22:51:29 +01:00
86460db231
Merge pull request #54857 from nekomatata/raycast-hit-from-inside
2021-11-11 18:22:53 +01:00
e2e9b08cc7
Color: Bind from_hsv as static method
2021-11-11 11:50:02 +01:00
ff66df67fd
fixed typo in NavigationPolygon doc
2021-11-11 15:59:17 +09:00
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
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Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
68664c0239
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
2021-11-10 22:06:30 +01:00
7b3abf17fd
Merge pull request #49708 from megalobyte/editor_description_fix
2021-11-10 21:56:20 +01:00
3668312e78
Merge pull request #54847 from nekomatata/fix-test-move-regression
2021-11-10 20:38:49 +01:00
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
e3def40160
Update editor description property flag
2021-11-10 13:44:54 -05:00
5da057adaf
Fix test_move reporting collision when touching another body
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Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
d209369fa3
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
2021-11-10 18:33:18 +01:00
c5a99a2056
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
2021-11-10 17:53:44 +01:00
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
2e4d18c929
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
f253f7b6e6
VisualShader: Document enum args for virtual methods
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Fixes #31563 .
2021-11-10 13:22:58 +01:00
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
3d1c123d45
Separate space override modes for gravity/damping in Area
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Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00