0deccc550c
Merge pull request #42374 from madmiraal/fix-32776
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Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18 12:22:02 -07:00
756eab200b
Merge pull request #42306 from madmiraal/fix-39947
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Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18 12:04:41 -07:00
b7260e04cc
Merge pull request #44726 from madmiraal/fix-44644
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Ignore Bullet collision contact points with distance = 0
2021-11-18 11:16:15 -07:00
9536b3b59a
Fix randfn in visual scripts
2021-11-17 18:52:44 +03:00
a74acca858
Expose randfn to global scope
2021-11-17 14:29:19 +03:00
8fb7e622a6
Rename built-in SGN() macro to SIGN()
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
5059d8a46c
Fix mono build after invalid rename of KEY_READ
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Follow-up to #51684 .
2021-11-15 08:49:37 +01:00
cd2a499084
Add path to functions that return iporter options
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-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
ae713f8980
Add a minimal template build to CI
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2021-11-12 09:30:50 -06:00
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
3b320cd9fe
Show built-in script names in the debugger
2021-11-11 20:47:09 +01:00
74b9892f7a
[GDScript] Check string literals for Unicode direction control characters.
2021-11-11 15:41:59 +02:00
d209369fa3
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
2021-11-10 18:33:18 +01:00
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
e8870ddefc
Merge pull request #54676 from Chaosus/gds_restrict_names
2021-11-10 15:20:44 +01:00
92ae349668
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-quote
2021-11-10 15:19:17 +01:00
571ea72f35
fix pingpong in math
2021-11-10 14:31:56 +09:00
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
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Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
c7a8e047cc
Allow using $/root node paths
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format
fix shadowing
use match instead of comparison
Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
26f82563de
Merge pull request #54798 from Calinou/gdscript-opcode-no-hash
2021-11-09 14:01:34 +01:00
605784f019
Remove hash symbol in front of opcode error messages in GDScript
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The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:16 +01:00
bc6ec58456
Merge pull request #47600 from qarmin/enable_mono_editor
2021-11-09 12:13:11 +01:00
071829acc5
Enable mono editor build in CI
2021-11-09 11:02:04 +01:00
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
236fd3305b
Merge pull request #54473 from briansemrau/no-debug-functions-on-thread
2021-11-08 19:37:48 +01:00
95f6f3c756
Prevent identifiers from naming as built-in funcs and global classes
2021-11-08 21:35:31 +03:00
78ed2c05a2
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-master
2021-11-08 19:26:27 +01:00
6c8a1683a5
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variable-anb-property
2021-11-08 13:13:52 +01:00
134e4d168b
Improve save handling for built-in scripts
2021-11-07 23:51:12 +01:00
4995a477ff
Fix LSP crash when parsing signal symbols.
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If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.
Fixes #54720 .
2021-11-07 12:20:25 -05:00
9b0dddd8e5
Fix example in NoiseTexture doc
2021-11-06 19:49:22 +03:00
d763ee8398
VisualScript-sync-and-improve-variable-and-property
2021-11-06 13:03:38 +01:00
813466b3c8
Add documentation to operators for math types
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2021-11-04 14:44:55 -05:00
744b43b527
Fix Quaternion multiplication operator
2021-11-04 11:24:46 -05:00
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
8714e1e961
Fixes copy-paste issue in the visual script editor
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Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work.
Applies paste offset to the last mouse clicked position.
2021-11-03 20:40:52 +01:00
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
81c93caf02
Merge pull request #54471 from rafallus/callable_area_monitor
2021-11-02 23:20:41 +01:00
5efb11926d
Merge pull request #54346 from mhilbrunner/used-what-instead-of-what
2021-11-02 08:48:58 +01:00
ce9e90af01
Merge pull request #54494 from lyuma/fix_override_materials
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glTF: Fix override materials and non-empty arrays
2021-11-02 08:11:57 +01:00
de93d48901
glTF: Fix override materials and non-empty arrays
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Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:22:45 -07:00