173b9e6be7
Remove link to step-by-step/animations
...
Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
2020-09-27 10:20:27 -06:00
68e4454c31
Merge pull request #41960 from Calinou/doc-sprite3d
...
Update and complete the Sprite3D and SpriteBase3D class documentations
2020-09-27 08:44:25 +02:00
c844cc8251
Merge pull request #42016 from HaSa1002/docs-lang-2
...
Translate GDScript Code Examples to C# (Classes beginning with C)
2020-09-26 23:36:16 +02:00
c5aded55df
Add C# code examples to the docs
...
Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
2020-09-26 12:29:55 +02:00
ae873ab822
Translate GDScript Code Examples to C# (C)
...
Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
2020-09-26 11:48:37 +02:00
aa7ce12bee
Surrounds boolean false with code tag
2020-09-25 00:00:22 +08:00
f21b32aa04
Merge pull request #41683 from skyace65/File
...
Move note about using ResourceLoader in the File documentation
2020-09-24 17:05:49 +02:00
75c5a8b354
Move note about using Resource in the File documentation
2020-09-24 10:37:03 -04:00
a5885d6987
Merge pull request #42089 from skyace65/ShelfFilters
...
Add documentation for shelf filters
2020-09-24 15:16:04 +02:00
079b6753c3
Merge pull request #42287 from Calinou/doc-color-constants-cheatsheet
...
Reference the Color constants cheatsheet in the class reference
2020-09-24 15:13:52 +02:00
de49085567
Reference the Color constants cheatsheet in the class reference
2020-09-23 23:48:37 +02:00
038baede5a
Reference the BaseButton class explicitly in button class documentations
...
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
2020-09-23 23:34:28 +02:00
7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
...
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
1efe57848a
Improve documentation about VideoPlayer video formats
...
This closes https://github.com/godotengine/godot-docs/issues/4021 .
2020-09-23 14:28:16 +02:00
c16ef5cb4f
Merge pull request #42181 from Leleat/document-open-open_script_create_dialog
...
Add description for ScriptEditor.open_script_create_dialog()
2020-09-23 09:31:00 +02:00
d21b3c2693
Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close
...
Document `RichTextLabel.append_bbcode()` not closing previously open tags
2020-09-23 08:59:14 +02:00
94529d0e1e
Merge pull request #41912 from skyace65/NavigationMesh
...
Document some properties of NavigationMesh
2020-09-22 16:38:27 +02:00
17b047bd30
Merge pull request #42227 from Calinou/doc-array-fix-typo
...
Fix a typo in the Array class documentation
2020-09-21 18:43:49 +02:00
603eddce86
Fix a typo in the Array class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4049 .
2020-09-21 17:03:14 +02:00
e9eddb4f1f
Cross-reference AABB and Rect2 in the class reference
2020-09-21 14:27:50 +02:00
3e1457f517
Document RichTextLabel.append_bbcode() not closing previously open tags
...
This closes #42216 .
2020-09-20 18:21:19 +02:00
0422027f07
Document that the JavaScript singleton may be disabled at build-time
2020-09-20 16:40:16 +02:00
adb205a150
add description for ScriptEditor.open_script_create_dialog()
2020-09-19 00:03:24 +02:00
3e78963bb9
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
6a14c72b12
Add window click-through support.
2020-09-17 12:36:18 +03:00
9712f8fd2d
Cross-reference AABB getter methods in the documentation
...
This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
2020-09-16 15:53:10 +02:00
75adefd4b6
Add documentation for shelf filters
2020-09-15 09:34:12 -04:00
f83249f224
Clarify that 2D cell sizes are defined in pixels
...
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
2020-09-15 14:06:42 +02:00
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
c5f7a581f7
Merge pull request #42036 from Calinou/doc-object-metadata-remove
...
Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
cba4d73b71
Document how to remove metadata from an Object
...
This closes https://github.com/godotengine/godot-docs/issues/4010 .
2020-09-14 14:01:13 +02:00
8818a93a3c
Merge pull request #41987 from skyace65/Audio1
...
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
52d77b6928
Update and complete the Sprite3D and SpriteBase3D class documentations
...
This removes an outdated notice about Sprite3D performance issues
which will most likely be fixed in the new implementation.
2020-09-12 15:43:01 +02:00
959f2287f6
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-11 11:34:23 -04:00
b9764b6109
Clarify get_data Image method
2020-09-11 11:10:18 -04:00
a2a78a8066
doc: Sync classref with current source
...
Bind missing enums.
2020-09-11 12:22:10 +02:00
d782405bcf
Merge pull request #41957 from skyace65/SpriteFrames
...
Improve SpriteFrames get_animation_loop description
2020-09-10 21:22:00 +02:00
d311c48d6a
Improve SpriteFrames get_animation_loop description
2020-09-10 15:08:42 -04:00
0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
...
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
a706c22db7
Rename RayCast's cast_to property to target_position
...
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
1d70912080
Merge pull request #41890 from YeldhamDev/tabs_previous
...
Add 'get_previous_tab()' to 'Tabs'
2020-09-10 11:20:11 +02:00
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
...
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
496a2f17bd
Document some properties of NavigationMesh
2020-09-09 10:21:18 -04:00
263f620421
Improve documentation related to Array error handling
...
This closes https://github.com/godotengine/godot-docs/issues/3834 .
2020-09-09 14:57:02 +02:00
2b319889cb
Add 'get_previous_tab()' to 'Tabs'
2020-09-08 17:35:49 -03:00
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
...
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
...
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
40b5331d79
Clarify the required child node type in the GridContainer documentation
...
This closes #41822 .
2020-09-07 01:41:08 +02:00
de097b9327
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06 12:09:15 +03:00