Commit Graph

13 Commits

Author SHA1 Message Date
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
4d1acab79b Added snapping to 3D path handles to bring it in line with its 2D counterpart 2016-11-14 14:46:08 +00:00
cb013e8703 Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
e7463b2b16 Make secondary handle 50% transparent in Path editor to distinguish from
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00