Commit Graph

2064 Commits

Author SHA1 Message Date
398b254f27 Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
49f492d54b Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
fe078219fc C#: Fix generated nested class order 2023-10-18 03:37:57 +02:00
e6ebde8408 Fix C# docs to use the proper XML
Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
dce1aab174 Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
ca09afd530 Merge pull request #80489 from raulsntos/dotnet/diagnostics
C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
408de3b091 Clarify C# docs for operators performing xform_inv 2023-10-17 19:49:42 +02:00
aa4dba5b56 C#: Improve diagnostic messages and add help link
- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
be1dfd3b3a C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
a186343abd C#: Fallback to the latest SDK 2023-10-14 14:21:48 +02:00
Zae
55f74d99f4 C#: Fix lookup for singleton instance types. 2023-10-13 16:40:46 +08:00
cea77d0b48 C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
9694f1d48c Merge pull request #83051 from Repiteo/c#-untyped-to-typed-argumentnullexception
C#: Untyped to typed `ArgumentNullException`
2023-10-09 23:24:52 +02:00
4a5801b44a Merge pull request #82729 from shana/shana/ios-csharp
Add C# iOS support
2023-10-09 23:23:11 +02:00
71a8ac41fb Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
ee9a735c26 Add C# iOS support
This support is experimental and requires .NET 8

Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
  in the official packaging
2023-10-09 18:22:56 +02:00
d0cd726310 C#: untyped to typed handle null exception
• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
a1d7c62df7 Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
de7cbe8789 Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
d5d5af653e C# - Fix inheritdoc links in Compat.cs 2023-10-08 09:14:28 -05:00
51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
46b8f4a859 Merge pull request #82740 from raulsntos/dotnet/compat4.2
Add C# compat members for 4.2 changes
2023-10-04 15:44:05 +02:00
1e544505be Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
1dbecc3ff1 Add C# compat members for 4.2 changes 2023-10-03 19:34:39 +02:00
cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
404fd0b2dc Fix C# editor dialogs
- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
6bebd9c961 Merge pull request #82664 from hackerzhuli/master
Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
e95b7e84a4 Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
bceba81b54 Fixed an error in Vector3.BezierDerivative in mono module 2023-10-02 15:00:05 +08:00
3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
aff767ef07 Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
c7a5a284d3 Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
f19694a8d6 C#: Redesign MSBuild panel
- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
4410b0b0e1 Merge pull request #67304 from wscalf/master
Allow readonly and writeonly C# properties to be accessed from GDScript
2023-09-26 16:36:33 +02:00
f60cff1cb2 C#: Remove compat method that is now generated 2023-09-26 16:12:10 +02:00
42011d8673 Merge pull request #82240 from jaros3/vector2i-gethashcode
[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-26 13:45:18 +02:00
017541bcec Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
bc6585a5a7 [RTL] Add support for image dynamic updating, padding, tooltips and size in percent. 2023-09-26 09:39:51 +03:00
d759f91f8d Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
1a0e653d7f Merge pull request #78573 from dalexeev/editor-create-script-class-name
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
f1bab5fa51 [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
d65d379d22 Merge pull request #81802 from Nomad1/vs2022_mac_fix
Fixed VS 2022 Mac compatibility
2023-09-22 22:04:46 +02:00
a119365d4e Fixed VS 2022 Mac compatibility
Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
2023-09-21 15:30:10 -02:30
5fd8506e19 Merge pull request #81847 from crazyStewie/dotnet_editor_project_fix
Implemented {project} placeholder for external dotnet editor
2023-09-20 18:55:13 +02:00
ce0fa4c691 Merge pull request #81783 from zaevi/fix-csharp-static-method
C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Zae
67e1373e5a C#: make C# static methods accessible. 2023-09-20 22:49:33 +08:00
c01a47867b Implemented {project} placeholder for external dotnet editor
Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,

This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.

Fixes #81845
2023-09-20 10:20:45 -03:00
5f6082a96b C#: Generate and use compat methods
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00