6a36779e89
Optimized variant reference function.
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Optimized critical execution path in Variant::reference by removing expensive and unnecessary call to clear for atomic types.
2019-09-09 10:39:40 +01:00
afe34344a6
Implemented get_path() & get_path_absolute() for FileAccessEncrypted
2019-09-07 19:22:33 +02:00
9a94fe7d26
Improve the String::humanize_size() method
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- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable
This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
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Add network profiler
2019-09-05 16:34:36 +02:00
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
124e51fdde
make core/Reference thread safe
2019-09-04 12:17:07 +08:00
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
073f625a91
Create a GDScript String function repeat
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Fixes #30610
2019-09-03 13:06:13 -04:00
a00a9e868e
Merge pull request #31021 from willnationsdev/script-reflection
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Expose Script reflection methods to scripting API.
2019-09-03 18:33:55 +02:00
726711d8c5
Merge pull request #31756 from raphael10241024/fast_aabb_transform
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a faster function to transform aabb
2019-09-03 12:26:43 +02:00
00258684d3
Merge pull request #31915 from KoBeWi/xformers
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Don't transform global position of mouse input
2019-09-03 12:05:27 +02:00
e21cc3cc8d
Don't transform global position of mouse input
2019-09-03 00:58:10 +02:00
f8b4cf0fc4
Check for exact equality before approximate equality
2019-09-01 14:02:14 -04:00
08272585e9
Remove redundant transform method in Geometry singleton
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Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
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Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
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Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
c8ae8f2fb1
Revert "Add __atomic_* operators support for atomic operations"
2019-09-01 12:19:44 +02:00
b244ab4acc
Fix memory leak in ResourceFormatSaverBinary::save
2019-08-30 13:46:05 +02:00
07cff56f48
Add transform methods for PoolVector*Array
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Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
e7febd72d6
a faster funtion to transform aabb
2019-08-29 14:17:08 +08:00
5bd01bf637
Add a project description setting
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The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167 .
2019-08-28 22:34:29 +02:00
34ab6549b1
[Mono] Various Color improvements
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I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
6cc54a5864
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-08-27 18:01:05 -03:00
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
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Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
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* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
2f63811c9a
Merge pull request #25656 from bruvzg/macos_multi_instances
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[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
c362527cb5
Modify outdated comments and error messages regarding indexed images
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Godot doesn't support indexed images anymore (FORMAT_INDEXED),
so those are removed to avoid any confusion.
2019-08-26 18:21:19 +03:00
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
33c62db7af
Add forgotten pointer checking
2019-08-24 13:34:14 +02:00
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
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Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
3a53e792ef
Merge pull request #31513 from qarmin/int_overflow
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Prevent int overflow and underflow
2019-08-23 09:05:25 +02:00
f013596760
Allow to define and load script templates per project
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Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.
The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.
Templates have at most two origins now:
1. Project-specific, defined in `ProjectSettings`, for instance:
- res://script_templates/
2. Editor script templates, for instance:
- %APPDATA%/Godot/script_templates/
As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
538405f9c7
Prevent int overflow and underflow
2019-08-22 17:22:35 +02:00
7402fd2c56
Revert "Feature: Add SHA256 for PoolByteArray"
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This reverts commit e2c3bbabb0 .
This was superseded by #29871 which adds more crypto features with a
dedicated interface.
Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
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Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
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More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
ce5a3f56a6
Rewrite StreamPeerSSL with SSLContext helper class
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connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
cb31b8797e
Add hashing context class
2019-08-21 16:59:38 +02:00
3495d1bfa0
Add hex_encode function to PoolByteArray
2019-08-21 16:59:38 +02:00
1b36aa662c
Add Crypto custom class
2019-08-21 16:59:35 +02:00
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
05a4310899
Merge pull request #31402 from profan/perf/astar-improvements
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A* performance improvements, use OAHashMap.
2019-08-21 11:27:12 +02:00
7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
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Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
4bac393549
astar performance improvements, use oahashmap
2019-08-21 08:47:55 +02:00
b49226e085
Support for file not found in ConfigFile::Load and handle a few specific cases
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
2019-08-21 08:32:55 +02:00
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
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Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
7c9c6df7e4
Replace is_zero_approx(A.distance_to(B)) with A==B
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Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
c19871af6d
Move CryptoCore to it's own folder.
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Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
5cb41faece
Fix CryptoCore signatures, add SHA1 context.
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Fix hash size in SHA256 signature
Fix source parameter in hash context update function to be const.
Add SHA1 hash context.
2019-08-19 16:29:37 +02:00
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
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Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00