1d488e45fc
Fix ambiguous method description regarding body_test_motion in 2D
2019-09-12 15:10:41 +03:00
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
c991379b81
doc: Sync classref with current source
2019-04-30 14:23:59 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
1ffd1bc8f3
doc: Sync classref with current source
2019-02-18 09:35:29 +01:00
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
0babb60c74
doc: Sync classref with current source
2018-11-10 20:21:34 +07:00
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
4c5dd51eb9
Sync classref with current source
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Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
c6ed46891d
[docs] fix links in class docs
2018-05-17 00:15:30 +08:00
888eefa0fd
[docs] fix links in class docs
2018-05-14 23:06:22 +08:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
eb63f7b071
[DOCS] Sync classref with current source
2018-02-25 15:14:25 +07:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
8d03cafd7c
doc: Sync classref with current source
2018-01-03 13:45:03 +01:00
7753b8ba0f
Minor docs fix
2017-12-31 03:19:52 +07:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
2fce0010f0
classref: Sync with current source
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[ci skip]
2017-11-13 09:25:53 +01:00
fc09e14366
classref: Sync with current source
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Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
f8c7d32987
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint.
2017-10-14 22:17:26 +02:00
b1f2c31a36
doc: Sync classref with current source
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Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00