051b5b3d15
doc: Sync classref with current source
2019-07-29 21:12:57 +02:00
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
b9aa13e591
doc: Remove hardcoded default values from descriptions
...
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
44a20a0f61
Added description to is_pixel_opaque() in Sprite.xml
2019-06-18 20:57:42 +05:30
fbf4135fc1
Add example usage for get_rect()
2019-05-26 15:51:27 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
5267099a87
doc: Sync classref with current source
2018-08-29 22:25:11 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
eb63f7b071
[DOCS] Sync classref with current source
2018-02-25 15:14:25 +07:00
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
a2f504c728
Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc.
2017-10-07 19:07:21 +02:00
7c863d43b8
[DOCS] Update Sprite class ref
2017-09-23 09:11:51 -07:00
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00