Commit Graph

1609 Commits

Author SHA1 Message Date
7402fd2c56 Revert "Feature: Add SHA256 for PoolByteArray"
This reverts commit e2c3bbabb0.

This was superseded by #29871 which adds more crypto features with a
dedicated interface.

Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
1a4dbd9ee2 Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
e1b9004b0f Rename FileDialog's folder icon custom color to folder_icon_modulate
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
b84b46d5df Improve the GeometryInstance class documentation
This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
e6c4ef3455 Merge pull request #31486 from KoBeWi/typos_must_die
Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
4cb3984862 Mention caveat with looped animations in AnimationPlayer.queue() 2019-08-19 15:04:13 +02:00
092346d82b Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
b950867df8 Clarify usage of action_press 2019-08-17 23:20:06 +02:00
d4d03e5de9 Documentation note that Node::add_child() fails if child already has a parent 2019-08-14 10:41:30 -04:00
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
97167209cb Exposed set_as_minsize to gdscript 2019-08-14 16:09:55 +09:30
592909db16 doc: Sync classref with current source 2019-08-13 12:35:50 +02:00
45767fe5f6 Improve documentation of EditorPlugin.add_tool_submenu_item method 2019-08-12 20:58:21 +01:00
6f7e898b9f Merge pull request #31274 from nekomatata/doc-hint-range
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
09e3905c06 Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser) 2019-08-10 18:59:42 +02:00
d366855abd Add Tree iteration instructions thorugh TreeItem 2019-08-09 01:09:50 +05:30
d2a67c9c1f Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
e578c1fef8 Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv
Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
7123fab771 Add FuncRef.call_funcv
Closes #31143
2019-08-08 11:58:57 +03:00
1d5ae6da5b Merge pull request #31047 from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
d1a35b5a97 Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
05be97a607 Merge pull request #31119 from KoBeWi/full_control
Complete the Control class documentation
2019-08-07 16:56:43 +02:00
2dbc817b93 Complete the Control class documentation 2019-08-07 15:31:47 +02:00
904e3100ac Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
af935af38d Merge pull request #30468 from SaracenOne/expose_audio_capture
Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
deec700497 Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used. 2019-08-06 13:27:07 -04:00
459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
365994a630 Merge pull request #30998 from Calinou/cap-warnings-errors-per-second
Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
834d07cfc1 doc: Sync classref with current source 2019-08-05 15:21:03 +02:00
cb3676726b Mention 32-bit integer limit in the PoolIntArray documentation 2019-08-02 14:44:41 +02:00
47c615caf3 Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.

This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.

This closes #21896.
2019-07-31 17:29:26 +02:00
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
14e3d29f0c Merge pull request #30890 from KoBeWi/how_to_action
Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
051b5b3d15 doc: Sync classref with current source 2019-07-29 21:12:57 +02:00
508761e0cd Fix set_default_cursor_shape always sending motion event 2019-07-29 14:00:37 -03:00
639127de09 Merge pull request #30898 from clayjohn/max-lights-reflections
Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
1a981ef268 add project setting for max lights and reflections in gles3 2019-07-28 17:54:25 -07:00
7e329a7251 Clarify is_action_pressed() for multiple assigned buttons 2019-07-28 15:37:08 +02:00
11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
7f4059ceb7 [DOCS] Correct "fixed process" reference in KinematicBody doc 2019-07-26 18:50:12 -07:00
8ba50823c4 Make KinematicBody docs consistent regarding test_only argument
This simply makes the `move_and_collide` method descriptions in
both 2D and 3D to be in sync.

Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25 15:09:25 +03:00
ffc8fb9c48 Merge pull request #30685 from jonri/vehicle-per-wheel-forces
Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
e9bff84ce3 Merge pull request #23820 from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
b62b8ccf94 Merge pull request #30732 from Calinou/default-disable-high-quality-vct
Disable high-quality voxel cone tracing by default
2019-07-22 23:18:06 +02:00
bcfbd25eef Merge pull request #30728 from FlamyAT/fix-inputevent-doc
Documents the need for input_pickable in _input_event
2019-07-22 21:37:58 +02:00