4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
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Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
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Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
530665197f
Fixed Particles restart after visibility has been set to off and on again
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Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.
Fixed #33476
2019-11-09 09:51:17 +01:00
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
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Game camera override
2019-11-08 10:02:18 +01:00
fea58321e6
Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.
2019-11-08 08:37:06 +01:00
341f37aaed
Merge pull request #33153 from raphael10241024/fix_occluder
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fix occluders positions error under canvas_layer
2019-11-05 14:41:28 +01:00
5e44b5be81
Prevents usage of unsupported texture shader types in GLES2
2019-11-03 13:41:15 +03:00
d89f24b6c9
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
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Removed switch operator from GLES2 shader back-end
2019-11-02 19:28:18 +01:00
6b7f8558d9
Removed switch operator from GLES2 shader back-end
2019-11-02 12:43:32 +03:00
af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
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Fix some crashes, overflows and using variables without values
2019-11-01 22:12:47 +01:00
9ddb3265e1
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
1b003f3d64
Prevents shader crash on GLES2 if unsupported built-in has been used
2019-10-31 09:21:44 +03:00
76eb486413
Added check if field name in the shader is equal to builtin
2019-10-29 15:37:19 +03:00
c4cea10402
fix occluders positions error under canvas_layer, close #32880
2019-10-29 14:51:58 +08:00
ef6161532d
Fix shader crash if non-boolean expression inserted into "if"
2019-10-28 08:35:33 +03:00
701581d1d3
Improve error messages related to shader_type
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The list of allowed shader types is now displayed if any
`shader_type`-related error is emitted.
This makes it easier to remember which shader types are allowed
when creating a new shader.
2019-10-26 17:43:14 +02:00
5cdecb8227
Merge pull request #32845 from madmiraal/rigidbody-mode-change
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Activate Body(2D)SW when switching to rigid or character mode.
2019-10-25 23:36:17 +02:00
d468e28874
Fix leak in Physics2DServerSW
2019-10-24 20:12:46 +02:00
8b0546d93b
Implement game camera override
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Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
13798746e7
Activate Body(2D)SW when switching to rigid or character mode.
2019-10-15 07:41:13 +02:00
d0628180ae
Merge pull request #32799 from clayjohn/free_pools
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Properly free sky and lightmap caches in multithreaded server
2019-10-13 19:44:04 +02:00
62fb462165
Properly free sky and lightmap caches in multithreaded server
2019-10-13 09:31:00 -07:00
5d63cf1610
Merge pull request #32767 from madmiraal/body2d-can_sleep-default
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Fix mismatch between RigidBody2D and Body2DSW can_sleep defaults.
2019-10-12 14:06:46 +02:00
42a9ae7a82
Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
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- Set Body2DSW can_sleep default to true.
- Set Body2D can_sleep default to true.
2019-10-12 12:11:11 +02:00
dabaa11b3c
Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings.
2019-10-11 23:40:43 +01:00
ada4bcbe30
Fix invalid autocompletion pasting of shader param name
2019-10-08 18:33:22 +03:00
45577e4233
Merge pull request #32571 from DavidSichma/rect_flip
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Correctly flip texture src region
2019-10-08 16:15:45 +02:00
76324bec8d
Prevent shader crash if name of variable overrides function name
2019-10-06 20:35:41 +03:00
d9087e1b44
Prevent shader crash if function call been used on constant
2019-10-06 18:20:05 +03:00
5a5a062d61
Fix few redefinition name errors for variable/param/function in shaders
2019-10-06 17:27:28 +03:00
f73e1fae37
Correctly flip texture src region
2019-10-05 16:51:06 +02:00
1472fca951
Removed unnecessary shader error log messages
2019-10-02 12:37:22 +03:00
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
159470df08
Merge pull request #32275 from godotengine/skin_support
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Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
28265fb526
Merge pull request #31202 from azagaya/light-data
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Create shadow_vec for altering shadow computation
2019-09-19 20:03:04 +02:00
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
1333ea2a2d
Implement shader array support for varyings
2019-09-14 18:23:25 +03:00
b835868067
Create shadow_vec for altering shadow computation
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In 2.1 and 3.0, light_vec could be modified for altering shadow_computations.
But it broke shadows when rotating light. shadow_vec would do the same, but without breaking
shadows in rotated lights if not used.
Add inverse light transformation to shadow vec, so it's not affected when rotating lights;
Added usage define for shadow vec.
For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used.
2019-09-06 13:55:49 -03:00
96ea1e6fb0
Merge pull request #31600 from Chaosus/shader_func_return_fix
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Fix shader crash when users miss the return statement
2019-08-28 16:39:33 +03:00
38601dd3e9
Fix shader crash when users miss the return statement
2019-08-28 11:32:33 +03:00
8499033354
Typo fix: "differt" -> "different"
2019-08-28 19:12:54 +12:00
f2777c04c3
Merge pull request #31596 from Chaosus/shader_switch
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Implements switch flow control operator in shaders
2019-08-24 14:47:44 +02:00
718f09ad20
Fix uninitialized inertia value in Body2DSW
2019-08-23 20:13:57 +03:00