Commit Graph

16 Commits

Author SHA1 Message Date
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
2ca1c17a5c Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
load_from_globals() -> load_from_project_settings()
2020-11-19 07:40:21 +01:00
e5376fb129 load_from_globals() -> load_from_project_settings() 2020-11-19 09:21:21 +10:00
19f27ab486 Merge pull request #42976 from aaronfranke/input-get-axis
Allow getting Input "axis" and "vector" values by specifying multiple actions
2020-11-16 09:30:34 +01:00
b7c612bd54 Release pressed action if event is removed 2020-11-12 16:54:16 +01:00
4abf189e36 Allow getting Input axis/vector values by specifying multiple actions
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
195d58be0f Add raw strength value for internal use 2020-11-11 05:58:21 -05:00
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
46519ba52c Removed unnecessary keyword, fix comment style
The privacy here is already private
2020-09-29 10:30:02 +02:00
f4e34ac353 Check for null in InputMap::_find_event 2020-09-23 15:39:06 +02:00
f515071edc Renamed InputMap.get_action_list to InputMap.get_action_events 2020-06-15 14:01:53 +02:00
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00