Commit Graph

7309 Commits

Author SHA1 Message Date
69db19f058 Merge pull request #94826 from Naros/classdb-expose-property-getter-setter
Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-08-16 14:32:32 +02:00
6042c66663 Merge pull request #94720 from noidexe/fix-gamepad-triggers
Fix gamepad triggers not working on web exports
2024-08-16 14:32:27 +02:00
ae2044dccb Merge pull request #95477 from RandomShaper/res_load_dev_bugs
ResourceLoader: Use better error handling for possible engine bugs
2024-08-16 10:36:33 +02:00
f1d6677713 Merge pull request #95469 from bruvzg/cowdata_unref
`CowData` remove hardcoded offset and unused argument from `_unref`.
2024-08-16 10:36:28 +02:00
886d5865a4 Merge pull request #95291 from BlueCube3310/hdr-optimizations
Optimize .hdr loading and RGB9E5 conversion
2024-08-16 10:35:32 +02:00
a8bbb09bd5 Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
70096c0e6a Merge pull request #94558 from stuartcarnie/sgc/sprintf_allocations
Reduce allocations in `String::sprintf`
2024-08-16 10:34:28 +02:00
91bf992168 Merge pull request #94353 from aaronp64/cowdata_insert
Improve `CowData::insert` performance
2024-08-16 10:34:22 +02:00
27f3dd8d01 Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
71ca5aa5ec Merge pull request #92555 from AThousandShips/insert_improve
[Core] Optimize `String::insert`
2024-08-16 10:33:47 +02:00
e057c49bf7 Merge pull request #92550 from AThousandShips/join_improve
[Core] Optimize `String::join`
2024-08-16 10:33:42 +02:00
46c6865979 Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
eb684cccdc Merge pull request #92291 from BlueCube3310/image-convert-optimized
Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
23fc704cbc This PR handles the smoothstep degenerate case where the range is empty.
It also updates the documentation to describe positive and negative ranges.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
e211d08c92 [Core] Optimize String::join
Avoid reallocation by pre-computing size
2024-08-15 16:19:07 +02:00
746c6b87eb [Core] Optimize String::insert 2024-08-15 16:18:47 +02:00
9dd372f316 Fix gamepad triggers not working on web exports
Fixes #81758

DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`

This doesn't work because there is no JoyAxis 6 or 7 in the enum

To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7

However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.

Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.

A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
31a9e10ddb ResourceLoader: Use better error handling for possible engine bugs 2024-08-13 12:52:08 +02:00
17ea4b405a ResourceLoader: Fix error on querying progress for uncached loads 2024-08-13 12:41:11 +02:00
273ba27c2f CowData remove hardcoded offset and unused argument from _unref. 2024-08-13 08:53:45 +03:00
80cf6cbfe9 Optimize .hdr loading and RGB9E5 conversion 2024-08-09 22:39:30 +02:00
613600fa89 Fix use-after-free in FileAccess::exists 2024-08-09 03:33:51 +02:00
f44d6a235f Fix reload of GDExtension libraries in framework package on macos
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.

This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.

This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
f5bb14dceb [ResourceLoader] Add check to prevent double free crashes. 2024-08-06 08:31:03 +03:00
1ed723bd19 Fix global class cache file not present when no class name 2024-07-31 16:57:25 -04:00
372b3f8437 Merge pull request #94910 from RandomShaper/res_load_unlocked
ResourceLoader: Let resource setup late steps invoke loading in turn
2024-07-31 11:37:41 +02:00
5640e8adc9 ResourceLoader: Let resource setup late steps invoke loading in turn 2024-07-29 18:13:37 +02:00
c9f4436073 Fix use-after-free in WorkerThreadPool 2024-07-29 14:26:48 +02:00
7963e63165 Expose ClassDB methods get_property_setter / get_property_getter 2024-07-27 00:13:34 -04:00
8f3e2c96eb [Core] Fix Variant::construct of Object
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
67eb6bed2b use operator += (char32_t)
This prevents an allocation of a new string for every character.

Additionally, use some static constants for padding and sign characters
2024-07-25 09:17:58 +10:00
25f78a5eb6 Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
0ed45629fd Support 64-bit image sizes for VRAM compression 2024-07-21 21:06:14 +02:00
0445ccf428 Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
293c0f7646 Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
28a7a95531 ResourceLoader: Fix sync issues with error reporting
This is about not letting the resource format loader set the error code directly on the task anymore. Instead, it's stored locally and assigned only when it is right to do so.

Otherwise, other tasks may see an error code in the current one before it's state having transitioned to errored. While this, besides the technically true data race, may not be a problem in practice, it causes surprising situations during debugging as it breaks assumptions.
2024-07-19 10:00:41 +02:00
31454423ba [Core] Fix TypedArray encoding when full objects is disabled 2024-07-18 09:58:17 +02:00
0918fd2a21 Merge pull request #94452 from jamie-pate/fix_73374
Fix game window stops responding when debugger pauses
2024-07-17 15:45:14 +02:00
31f696cf03 Merge pull request #94373 from maiself/fix-library-path-as-abs
Fix to restore `library_path` as absolute path
2024-07-17 12:24:07 +02:00
59737bf3f0 Merge pull request #94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
1d13e95e06 Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
ab67408390 Merge pull request #94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
496fd12b17 Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
5b5cdf2414 Fixup recent changes to threading concerns
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.

WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.

CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
b41ec93d63 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
b2a9ea6d22 GDExtension docs: advise bindings to use uint64_t for bitfields 2024-07-15 22:37:33 +02:00
c1afe7dcdf Improve CowData::insert performance
Update CowData::insert to call ptrw() before loop, to avoid calling _copy_on_write for each item in the array, as well as repeated index checks in set and get.  For larger Vectors/Arrays, this makes inserts around 10x faster for ints, 3x faster for Strings, and 2x faster for Variants.  Less of an impact on smaller Vectors/Arrays, as a larger percentage of the time is spent allocating.
2024-07-15 14:01:19 -04:00
10b543f8a7 WorkerThreadPool: Fix wrong sync logic breaking task map integrity 2024-07-15 12:15:25 +02:00
62d9ce6445 Re-add resource thread-safety measures
These deferring measures were added to aid threaded resource loading in being safe.

They were removed as seemingly unneeded, but it seems they are needed so resources involved in threaded loading interact with others only after "sync points".
2024-07-15 12:15:22 +02:00
76bfe8e0fd Make errors on RefCounted.free() more accurate 2024-07-15 08:51:42 +02:00