Commit Graph

5880 Commits

Author SHA1 Message Date
f2fb3353cb Merge pull request #95197 from yahkr/95128-audio-fix
Fix AudioStreamPlayer `get_playback_position()` for web build
2024-08-16 14:33:05 +02:00
b084b6a8bb Merge pull request #94971 from bruvzg/drv_msgs
[Windows] Improve video driver error messages.
2024-08-16 14:32:50 +02:00
6042c66663 Merge pull request #94720 from noidexe/fix-gamepad-triggers
Fix gamepad triggers not working on web exports
2024-08-16 14:32:27 +02:00
a7598679cf Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-16 10:36:56 +02:00
a8bbb09bd5 Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
690c5669e2 Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
cde873b406 Update the Android fileLastModified method to return values in seconds instead of milliseconds 2024-08-15 12:24:58 -07:00
16a563b9ac DisplayServerWindows: Fix logic when creating with transient parent 2024-08-15 04:10:15 +08:00
9dd372f316 Fix gamepad triggers not working on web exports
Fixes #81758

DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`

This doesn't work because there is no JoyAxis 6 or 7 in the enum

To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7

However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.

Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.

A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
edc0571c96 Merge pull request #95425 from bruvzg/macos_joypad_queue
[macOS] Fix wrong object type in joypad queue.
2024-08-12 18:18:19 +02:00
4ab4613f90 Merge pull request #95331 from Riteo/seat-tight-this-is-weird
Wayland: Avoid recreating input objects on capability change
2024-08-12 14:10:07 +02:00
d1047f4c46 [macOS] Fix wrong object type in joypad queue. 2024-08-12 14:09:18 +03:00
d0fc7f73df Merge pull request #95323 from bruvzg/ios_dyl
[iOS] Fix dylib GDExtension convertion.
2024-08-09 23:25:12 +02:00
0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
824324e7c4 [iOS] Fix dylib GDExtension convertion. 2024-08-09 12:44:48 +03:00
bcd776e441 Fix AudioStreamPlayer get_playback_position() for web build 2024-08-08 15:58:25 -04:00
9949d5a089 [macOS] Remove kill override. 2024-08-08 21:39:00 +03:00
f44d6a235f Fix reload of GDExtension libraries in framework package on macos
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.

This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.

This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
2bd21b588e [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
4577b37036 Merge pull request #95191 from bruvzg/macos_term
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:32:22 +02:00
8ba212f188 Merge pull request #95189 from bruvzg/fix_mono_bundle
[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 12:32:18 +02:00
e693ff814a Merge pull request #95155 from bruvzg/win_pen_checks
[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
e54ffd21e2 Merge pull request #95046 from timothyqiu/typos
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
2b65ff9249 Merge pull request #95009 from bruvzg/win_transp_checks
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-06 12:30:56 +02:00
393741a7e2 [macOS] Attempt to terminate process normally before using forceTerminate. 2024-08-06 12:45:56 +03:00
1f53c71df5 [macOS] Fix generate_bundle build flag for .NET builds. 2024-08-06 10:55:24 +03:00
e5efde9481 [Windows] Reject WM_POINTER(UP/DOWN) messages for non pen pointer type. 2024-08-04 20:07:14 +03:00
7cf9ed5f65 Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
27474c9563 [Windows] Check if transparency is enabled in the project setting before applying DWM blur. 2024-08-01 10:30:46 +03:00
99b0100a06 [X11] Use motion event button state instead of async state. 2024-08-01 10:07:07 +03:00
1dfcbccfe6 [macOS] Fix is_process_running and kill for bundled apps. 2024-07-31 16:54:53 +02:00
1d57b81d26 Merge pull request #94976 from bruvzg/win_app_name
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 16:13:21 +02:00
3f8cc6678b [Windows] Improve editor grouping, set friendly name registry key for exported projects. 2024-07-31 15:04:00 +03:00
8d9a394f63 Merge pull request #94958 from adamscott/fix-missing-web-nullcheck-source
Add missing null check before disconnecting source
2024-07-31 11:37:47 +02:00
3fce516155 Merge pull request #94428 from alvinhochun/windows-angle-resize-sync
Windows: Update ANGLE surface size when window is resized
2024-07-31 11:37:37 +02:00
68ae413893 [Windows] Improve video driver error messages. 2024-07-31 11:16:38 +03:00
1776258b1c Add missing null check before disconnecting source 2024-07-30 15:00:58 -04:00
e3482a9336 Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
3e0c10d393 Merge pull request #94943 from bruvzg/arm64_gl_switch
[Windows] Improve OpenGL/ANGLE switching on ARM64.
2024-07-30 12:29:13 +02:00
862d881843 Merge pull request #94923 from m4gr3d/fix_crash_on_android_terminate
Fix crash that occurs on termination of the Godot engine on Android
2024-07-30 12:29:10 +02:00
a92d7ed19f Merge pull request #94887 from m4gr3d/fix_generate_apk_for_dev_build
Automatically enable `doNotStrip` for dev builds
2024-07-30 12:29:01 +02:00
ad0ab2f396 [Windows] Improve OpenGL/ANGLE switching on ARM64. 2024-07-30 10:11:58 +03:00
30d63e8ab9 Fix the crash that occurs on termination of the Godot engine on Android 2024-07-29 09:20:50 -07:00
c1acddfeb4 Fix the generate_apk logic when dev_build or debug_symbols are enabled
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
61c4ce272c [Web] Gracefully handle non-finite audio volumes 2024-07-29 15:48:06 +02:00
9a8f18b9bf Merge pull request #94796 from kus04e4ek/backfall
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
65e046159b Merge pull request #94836 from bruvzg/win7_angle
[Windows] Remove libSynchronization
2024-07-28 17:46:59 +02:00
8239eac5d9 Merge pull request #94809 from ChrisBase/fix_keytool_for_android_export_not_found
Fix Android export failing with custom keystores and no JDK setup in the OS environment
2024-07-28 17:46:42 +02:00
1d8373a300 Merge pull request #92859 from Summersay415/do-not-strip
Android: Change the way `doNotStrip` is set
2024-07-28 17:46:31 +02:00
5d5d51937f [Windows] Remove libSynchronization 2024-07-27 17:12:27 +03:00