Commit Graph

4488 Commits

Author SHA1 Message Date
44e399ed5f Merge pull request #82534 from DarioSamo/fsr2-exposure-fix
Use internal texture at internal resolution for calculating luminance (FSR2).
2023-09-29 19:47:53 +02:00
1e2c28b7fe Use internal texture at internal resolution for calculating luminance.
Fixes an error where the exposure was calculated incorrectly if a lower resolution scale was used while using FSR2. Now the behavior is consistent regardless of the resolution scale.
2023-09-29 13:41:40 -03:00
d6d640f158 Disable lightmapper_rd module in non-editor builds (and in Android editor)
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor
builds and the Android editor either. There is currently no way to
use the lightmapper in a non-editor build anyway, as it doesn't expose
any methods (and even if there was, there would be no way to perform
UV2 unwrapping in the exported project).

This reduces binary size of a stripped Linux x86_64 export template
build by ~164 KB.

This also moves the PrimitiveMesh texel size project setting
so that it's defined when the module is disabled,
and adds a property hint to it.
2023-09-29 11:30:15 +02:00
7ae0fa1083 Merge pull request #77496 from clayjohn/GLES3-shadows
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 20:03:53 +02:00
cb7200b028 Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
3c8465c240 Merge pull request #82445 from RandomShaper/fix_fsr2_little_thing
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 19:08:08 +02:00
54c7a26a3b Merge pull request #81356 from pkdawson/rd-compat
Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 19:07:55 +02:00
d80dc0ff58 Add compatibility methods for RenderingDevice BarrierMask 2023-09-27 10:22:03 -04:00
f84c3d4477 Avoid trying to free null RIDs in FSR2 teardown 2023-09-27 16:07:41 +02:00
3228f73127 Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
7da8f08ff1 Merge pull request #82411 from Calinou/editor-audiostreamrandomizer-tweak-property-order
Tweak property order in the inspector for AudioStreamRandomizer
2023-09-27 09:21:11 +02:00
fcbf7011cc Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
50f6c578c6 Tweak property order in the inspector for AudioStreamRandomizer
This puts non-foldable properties above foldable properties, which
matches the usual expectation in the editor inspector.
2023-09-27 00:19:29 +02:00
f1a9d8b5a5 Moved face_index field in 3D RayResult to end of struct 2023-09-26 23:18:16 +02:00
92ac0e54fe Merge pull request #82353 from RPicster/optimizing-glow
Optimizing glow behaviour
2023-09-26 16:36:53 +02:00
da91cf9367 Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
2c8c7b95aa Merge pull request #82313 from AThousandShips/null_check_servers
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 13:45:31 +02:00
eefe161549 Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
1e4165ac60 Merge pull request #78757 from Crimzoth/RigidBody3D-mass-issue-fix
Correctly set mass for a rigid body with custom inertia and center of mass
2023-09-26 13:44:36 +02:00
de42258154 Optimizing glow behaviour 2023-09-26 11:56:28 +02:00
0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
e25408df4b Merge pull request #81381 from bitsawer/fix_shader_include_markers
Fix shader language preprocessor include marker handling
2023-09-26 08:19:40 +02:00
3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
fdd3d36c6d [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
64cde8ae8b Merge pull request #82168 from Supreeeme/ext-fix
Expose `texture_create_from_extension` to GDExtension
2023-09-24 23:34:06 +02:00
8788b20ea0 Merge pull request #81775 from darksylinc/matias-taa-msaa
Fix massive validation errors when enabling TAA + MSAA
2023-09-24 23:32:31 +02:00
b12ed82c04 Expose texture_create_from_extension to GDExtension 2023-09-23 16:57:12 -04:00
525c72ec6d Merge pull request #81350 from DarioSamo/mipmap-bias
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-22 22:04:22 +02:00
fe5b1c8d49 Merge pull request #82043 from AThousandShips/exclude_fix
Fix missing clear for some `set_exclude*` query parameter methods
2023-09-21 14:27:46 +02:00
95eafcba4c Fix missing clear for some set_exclude* query parameter methods 2023-09-21 13:30:57 +02:00
1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
3cce730975 Merge pull request #81951 from bitsawer/fix_lightmap_shader_indexing
Fix LightmapGI shading sometimes being unlit or black
2023-09-20 18:55:17 +02:00
52104ded69 Merge pull request #81298 from mihe/soft-body-rendering-handler
Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
cc7227c98c Merge pull request #81508 from bluenote10/bugfix/fix_audio_stream_generator
Alternative minimal fix for audio stream generators
2023-09-20 13:09:28 +02:00
ee9f41a12d Fix bindings of PhysicsServer3DRenderingServerHandler 2023-09-20 12:24:32 +02:00
dda8846dea Fix LightmapGI shading sometimes being unlit or black 2023-09-20 01:41:32 +03:00
9a1b4f338b Merge pull request #81160 from paddy-exe/canvas-uv-world-space
Add render mode to use world coordinates in canvas item shader
2023-09-19 09:03:18 +02:00
04d2aa61a3 Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
4de0ed4adf Fix massive validation errors when enabling TAA + MSAA
TAA + MSAA would make Godot request unnecessary flags for an MSAA
velocity texture. flags that were not even actually needed.

This was causing:
 1. Unsupported GPUs to fail completely (e.g. Intel Arc 770)
 2. Wrong codepaths to be followed (causing validation errors, possibly
crashes or glitches)
 3. Unnecessary performance impact in all GPUs.

See
https://github.com/godotengine/godot/issues/71929#issuecomment-1722274359
2023-09-16 19:31:04 -03:00
f29b6e73c2 Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
3806d964e3 Fix issue with OpenXR environment blend mode not being applied properly 2023-09-13 14:07:23 +10:00
4eac548202 bugfix for audio stream generators getting killed accidentally by audio server 2023-09-10 09:22:21 +02:00
3815b2f98e Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale
2023-09-08 23:14:27 +02:00
9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
7663c69922 Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
698df41dac Merge pull request #81333 from dalexeev/fix-rd-pcbs-attachments-setter
Fix `RDPipelineColorBlendState.attachments` setter
2023-09-07 13:52:33 +02:00
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
2023-09-06 11:24:19 -03:00