fa90be2684
Merge pull request #101179 from Flynsarmy/one_less_click
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Fix opacity when deleting or renaming a node in AnimationNodeStateMachine
2025-05-19 08:01:32 -05:00
796b9caa09
Merge pull request #105552 from adamwych/expose-get-node-list
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Expose `AnimationNode(StateMachine/BlendTree).get_node_list()`
2025-04-27 19:21:26 -05:00
5b49fd4207
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
d193af78c5
Expose AnimationNode(StateMachine/BlendTree).get_node_list()
2025-04-22 21:08:26 +02:00
75314c2f87
Remove dead code in AnimationStateMachine editor
2025-04-09 08:39:27 +08:00
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
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Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags.
2025-04-07 18:58:11 +03:00
4029051bb1
Change ClassDB::get_inheriters_from_class.
2025-04-04 23:47:19 +08:00
c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
e34f1f504c
Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
6fca974f63
Deselect all when renaming a node or deleting a node/connection
2025-01-06 22:28:14 +10:00
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:38 +08:00
7adb986e15
Fix orphan strings in AnimationNodeStateMachine
2024-12-11 11:08:23 +03:00
ba39b078f5
[Scene] Add SceneStringName::FlatButton
2024-12-10 11:12:26 +03:00
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
d6b20fd7e5
Merge pull request #98402 from vaner-org/highlight-node-neighbours
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Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
2024-12-02 15:50:22 +01:00
463c479ac8
Merge pull request #98401 from vaner-org/green-arrow-priority-for-transition-selection
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Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
2024-12-02 15:50:17 +01:00
af56d6e8e8
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
366fa9ff39
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
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Applied suggestions from code review
2024-12-01 18:21:09 +05:30
c5199a5017
Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
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Applied suggestions from code review
2024-12-01 18:20:38 +05:30
edd6acdfd4
Expose state machine focus color to theming
2024-11-19 01:14:09 +04:00
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
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Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
8cd1ebbd6d
Fix unexpected auto translation of Tree content
2024-03-18 09:31:00 +08:00
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
dcf4d82fb5
Fix unintentional translations in AnimationTree
2024-02-03 10:49:04 +09:00
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
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Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
0e545d9e88
Unpress buttons in AnimationTree when switching to read-only mode.
2023-10-27 13:39:08 +01:00