9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
ff3ababb09
Reduce amount of permutations in mobile shader.
2025-05-16 12:40:21 -03:00
499fff51fb
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 11:35:34 -03:00
d0693d6867
Merge pull request #89988 from LunaCapra/specular-occlusion
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Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
be01c7f5a4
fix reflection probe box projection stretching
2025-05-14 00:02:06 +02:00
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
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Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
dda0562f2f
Merge pull request #103934 from LiveTrower/dfg-lut
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Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
305216f558
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
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Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
56730d0cb2
Add specular occlusion from ambient light
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Co-authored-by: guerro323 <kaltobattle@gmail.com >
2025-05-08 23:52:01 +02:00
44408eabaa
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
4e68f277c6
add REGION_RECT
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fix formatting
fix shader compile (region_rect after draw_data)
fix formatting
fix formatting
Review fix (move region_rect in main + remove useless visual shader options)
fix formatting
fix alphabetic order (+ remove useless action for spatial shaders)
typo + remove TYPE_LIGHT option for region_rect
2025-04-30 11:07:22 +02:00
e3dbf74634
Fix reflection probe dark borders
2025-04-29 17:18:52 +02:00
d2dce41681
Fix float/int comparison in acos_approx in sky template shader
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Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
bc746f2962
Implement FXAA 3.11
2025-04-22 22:19:06 -07:00
1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
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Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
5640ddd0a5
Scene shader: Improve and document SH evaluation for light probes
2025-04-19 15:08:02 +02:00
6fede0b951
Optimize SkyMaterials by removing uses of acos and simplifying logic
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The results looks almost the same and run much faster.
2025-04-17 22:50:11 -07:00
4d5f455cf7
Merge pull request #105037 from clayjohn/RD-instance-index-crash
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Avoid using a global variable to store instance index in canvas items shader in RD renderer
2025-04-07 08:43:27 -05:00
5edb235018
CI: Bump various pre-commit hooks
2025-04-07 08:23:35 -05:00
bef26b8861
Avoid using a global variable to store instance index in canvas items shader in RD renderer
2025-04-04 16:32:15 -07:00
408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
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Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
76d709be74
Implement support for fragment density maps.
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Co-Authored-By: Bastiaan Olij <mux213@gmail.com >
2025-03-24 11:50:04 -05:00
b3694662a2
2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
2025-03-06 05:30:20 +11:00
93bc18f2b0
Fix 2D instance params crashing using outside of main()
2025-02-27 22:10:56 +00:00
0bccb0abd1
Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix
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Fix rendering material when UV2 is compressed
2025-02-07 01:40:02 +01:00
46aeded4b7
Merge pull request #102480 from DarioSamo/dont-unroll-ubershader
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Add loop annotations to ubershaders to prevent loop unrolling.
2025-02-07 01:39:48 +01:00
c695eb9159
Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression
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Fix shadow peter-panning with default spotlight
2025-02-07 01:39:15 +01:00
8714b36171
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
d39ac94c41
Add loop annotations to ubershaders to prevent loop unrolling.
2025-02-06 09:39:18 -03:00
6611c863bd
Use a smaller epsilon for omni and spot attenuation cutoff
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We just want to avoid calculating shadows when the attenuation is zero, so we should use the smallest epsilon we can get away with
2025-01-31 17:08:23 -08:00
964cd6525e
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
5ac6bce58d
Merge pull request #102105 from clayjohn/SDFGI-unflip-normal
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Avoid flipping normal based on facing direction when calculating SDF
2025-01-28 09:03:34 -06:00
a525e30c27
Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals
2025-01-27 16:48:29 -08:00
d08ff57148
Fix peter-panning with default spotlight
2025-01-22 17:05:04 +01:00
c5cf73a2e7
Optimize AgX tonemapper's handling of negative values
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This change improves performance of the AgX tonemapper by allowing two matrix multiplications to be combined into one. This comes at the cost of loss of color information that could be correctly interpreted as positive RGB values in the Rec. 2020 color space. Additionally, an insignificant amount of error is intentionally introduced to the input color value to prevent the need for a second max function call before log2. The final negative color clipping has been removed to allow the tonemapper to return negative RGB values, similar to other tonemappers in Godot.
2025-01-13 17:35:35 -05:00
77ddaaaa91
Fix AgX sigmoid contrast curve approximation
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This changes the polynomial function so that a lower input always results in a lower output and vice-versa. Additionally, the new function returns a value that is much closer to 1.0 when given an input of 1.0.
2025-01-10 18:17:38 -05:00
03c83cea1e
Style: Enable clang-format's InsertBraces config
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This was part of our style guide since we started using clang-format
but the feature was only added in clang-format 15, and we hadn't
noticed it yet.
2025-01-09 16:46:51 +01:00
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
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Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
084e84be78
Add AgX tonemapper option to Environment
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Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2025-01-08 17:01:16 +01:00
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
084da581be
Merge pull request #100241 from lander-vr/reflection-probe-priority
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Add priority-based blending to reflection probes.
2025-01-07 10:14:38 +01:00
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-06 06:03:18 -07:00
40f17127ef
Fix User-supplied Normals Being Ignored
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Moves the initialization of the geo_normal value
to after the user shader code, so that the normal
supplied by the user is actually used instead of
the interpolated vertex normal.
2024-12-27 13:01:20 -07:00
1637736c20
ReflectionProbe priority
2024-12-23 21:58:11 +01:00
1536e0e236
Merge pull request #100441 from StaydMcMuffin/scene-shaders-tbn-fixes
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Scene Shaders - TBN Vector Fixes
2024-12-19 19:59:58 -06:00
2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
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Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
4665faaaa9
Merge pull request #100427 from Namey5/fog-sky-luminance
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Separate sky luminance and brightness calculations for consistent fog
2024-12-19 19:59:50 -06:00
41b468f961
Merge pull request #100544 from Namey5/sdfgi-sky-rotation
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Support custom sky rotation in SDFGI
2024-12-19 19:59:46 -06:00
d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
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Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00