6a251fd0df
Merge pull request #39072 from dalexeev/cs2d_debug_color
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Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
68765b8831
Merge pull request #66274 from Calinou/engine-rename-max-fps
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Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
9928cdc2e7
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
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Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
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This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
44dcd83290
Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update
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Replacing deprecated File calls from the FileAccess class documentation
2022-10-03 14:52:01 +02:00
306cbeb9fc
Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
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Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
d598fff7c2
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
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Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03 14:51:02 +02:00
04a28763c0
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin
2022-10-03 14:08:00 +02:00
d196a07ea4
Replacing File calls from the FileAccess class docs
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Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com >
2022-10-03 13:04:40 +02:00
f501e4f665
Unix: Remove now unnecessary I/O defines, cleanup
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- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
which is our current min SDK level. It's also only used for
`DirAccessUnix::get_space_left()` which is anyway overridden by
`DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
* Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
272c297931
Improve MenuButton and OptionButton
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* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403 ). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
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This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
9c2894180d
Merge pull request #66387 from aaronfranke/cs-basis-euler
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C#: Update Basis Euler angle code to match core
2022-10-03 09:26:16 +02:00
a377c5ca22
Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
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refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
bf19a1d3b3
refactor(AStarGrid2D): Return Vector2i in get_id_path
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Signed-off-by: MisterMX <mbxd12@web.de >
2022-09-30 12:02:28 +02:00
a09bb9037e
Use mobile as the default rendering method on mobile when vulkan is supported
2022-09-30 09:57:00 +02:00
43fe12e94e
Fix missing "s" at the end of word in OS.move_to_trash() description
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Change "Do not use it for files in res:// as it will not work in
exported project." to "[...] projects."
2022-09-29 20:59:49 +02:00
7c7a86f0fd
Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
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Fail `look_at()` if not inside tree
2022-09-29 15:34:08 +02:00
f5f4d9bf00
Merge pull request #66143 from DarkKilauea/nav-queries-agent
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Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
c080b9dc05
Fail look_at() if not inside tree
2022-09-29 13:34:28 +02:00
a2c53b881b
Update NavigationAgent to use query_path
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This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
f8745f2f71
Merge pull request #66103 from Zylann/bind_property_usage_read_only
2022-09-29 00:09:51 +02:00
856466ed02
Expose PROPERTY_USAGE_READ_ONLY
2022-09-28 22:50:55 +01:00
ba25a6e93b
Merge pull request #66549 from MisterMX/tilemap-get-used-rect
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refactor(TileMap): Return `Rect2i` in `get_used_rect`
2022-09-28 20:49:29 +02:00
407bbdda20
refactor(TileMap): Return Rect2i in get_used_rect
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Signed-off-by: MisterMX <mbxd12@web.de >
2022-09-28 17:04:15 +02:00
14e1f36e61
Merge pull request #66492 from bruvzg/gde_ts_underscr
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[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 10:04:11 +03:00
72203a4da4
Add Passthrough extension wrapper
2022-09-27 12:26:53 +02:00
fe7135344b
C#: Update Basis Euler angle code to match core
2022-09-25 22:28:52 -05:00
ef26618359
Merge pull request #66290 from 4d49/physics2d-area-methods
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add `area_get_collision_layer` &`area_get_collision_mask`
2022-09-25 17:08:55 +02:00
d456dce8af
Merge pull request #65535 from RedMser/script-editor-inheritance-icon
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Show override icon in script editor gutter
2022-09-25 17:08:45 +02:00
c87ad9d7c1
Add missing postprocessing doc for PathQueryParameters
2022-09-25 15:48:43 +02:00
efd4dc20a3
Add area_get_collision_layer and area_get_collision_mask
2022-09-25 14:34:35 +04:00
36cb3c4050
Set QuadMesh default size back to 1
2022-09-23 11:00:43 -07:00
006e345695
Merge pull request #65817 from bruvzg/typed_array
2022-09-23 10:24:46 +02:00
ee95cc0b79
Merge pull request #66177 from rburing/callable_callv
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add `callv` method
2022-09-23 09:45:02 +02:00
163257d51b
[GDExtension] Implement support for typed arrays.
2022-09-22 23:31:27 +03:00
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
8e14f9ba21
Merge pull request #64679 from DarkKilauea/nav-region-props
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Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
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get_reference_count()`
2022-09-22 08:26:29 +02:00
a25bb9811a
Improve consistancy of NavigationRegion setters
2022-09-21 22:42:52 -07:00
e5c544750c
Merge pull request #66234 from KoBeWi/dir_access_denied
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Fix wrong DirAccess example
2022-09-22 06:12:13 +02:00
6e773f7124
Merge pull request #66232 from Evanaellio/fix-tool-annotation
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Fix code examples for @tool annotation
2022-09-22 06:08:07 +02:00
4ea2703eee
Merge pull request #66230 from Evanaellio/swap-resourcesaver-save-arguments
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Swap arguments of ResourceSaver.save()
2022-09-21 19:15:44 -04:00
185be4a788
Fix wrong DirAccess example
2022-09-21 23:43:52 +02:00
6eac901ecb
Fix code examples for @tool annotation
2022-09-21 22:52:55 +02:00
1acd0f1bab
Swap arguments of ResourceSaver.save()
2022-09-21 22:26:48 +02:00
474cee7daf
Rename and expose RefCounted::get_reference_count()
2022-09-21 21:18:54 +01:00
0b06f8b0bd
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
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Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00