Commit Graph

728 Commits

Author SHA1 Message Date
2197ef0566 Fix Android LineEdit editing bugs
(cherry picked from commit cc473b948f)
2020-05-20 12:07:08 +02:00
2c81a82d53 Update the permission string for the Oculus hand tracking to match the latest api update
(cherry picked from commit 6e2988f26a)
2020-05-20 11:37:24 +02:00
92031098bf Move mixrate and latency definition to AudioServer
Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.

(cherry picked from commit 90c7102b51)
2020-05-18 16:40:33 +02:00
a71a338c59 Implementation of the Godot Android Plugin configuration file 2020-05-16 23:09:45 -07:00
d784cb23ec Merge pull request #37929 from thebestnom/migrate-to-androidX-3.2
Android: Migrate deprecated support library to AndroidX [3.2]
2020-05-16 09:03:44 +02:00
d45b96d2b1 Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
Fixes #38581.
2020-05-15 13:32:30 +02:00
30680a4afe Android: Migrate deprecated support library to AndroidX 2020-05-10 19:08:27 +03:00
e637fe9dd3 clang-format: Add JavaImportGroups for Java code
(cherry picked from commit 6038325470)
2020-05-07 13:36:27 +02:00
918f5dee23 Address OS.request_permissions() bug when non-platform permission(s) is included
(cherry picked from commit ef62506e5c)
2020-05-06 23:29:29 +02:00
48bc3fd297 Fix Android export throwing Unicode errors.
(cherry picked from commit e74f8aaaf1)
2020-05-01 10:56:58 +02:00
2d9725b89d Fix detection logic for the Android sdk path
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools)

(cherry picked from commit 328354f878)
2020-04-27 10:15:56 +02:00
17ad99c206 Fix Android templates size regression
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.

(cherry picked from commit 2f38cfd9ab)
2020-04-23 11:08:46 +02:00
b7fa9cf8ff Fix compilation issue by updating a call to runOnGLThread that was missed by PR #37175 2020-04-16 16:16:24 -07:00
c4a849588b Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
[3.2] Update the naming scheme for the GodotPlugin's methods
2020-04-17 00:08:27 +02:00
96e381ac03 Validate supported architectures when exporting to Android
(cherry picked from commit 7fcd13575e)
2020-04-16 11:41:41 +02:00
373db27788 Migrate legacy apache dependency to the GodotPayment plugin
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.

(cherry picked from commit c591cb8fda)
2020-04-16 11:41:23 +02:00
88e1264893 Android: Bump build tools to 29.0.3
(cherry picked from commit ca896ddbf0)
2020-04-16 11:41:11 +02:00
ff7b455478 Delete unused drawable resources.
(cherry picked from commit 73d4e2eefb)
2020-04-16 11:40:56 +02:00
fd045b8b91 Update Android custom template build configuration.
(cherry picked from commit 9c11076a20)
2020-04-16 11:40:06 +02:00
5698a9ec74 Merge pull request #37305 from m4gr3d/implement_plugin_signals_3.2
[3.2] Add signal support to Godot Android plugin:
2020-04-10 18:42:32 +02:00
798bf901b8 Android: Downgrade gradle plugin to 3.5.3
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:

```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```

Upstream issue: https://github.com/gradle/gradle/issues/12440

(cherry picked from commit ba2ec53a26)
2020-04-02 23:34:02 +02:00
b995256bca Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. 2020-03-28 15:42:21 -07:00
0c782ca2b2 Backport Kotlin support 2020-03-27 10:18:30 -07:00
f69760b4be Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
2020-03-27 01:37:41 -07:00
7135bc3e37 Miscellaneous cleanup for the Android codebase:
- update gradle plugins versions
- cleanup java_godot_lib_jni

Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-25 09:00:37 -07:00
19e71f94d8 Adding missing include guards to header files identified by LGTM.
This addresses the issue godotengine/godot#37143

(cherry picked from commit 2ecf928ae3)
2020-03-25 11:38:54 +01:00
fcde11222a Removed unused code in android detect.py and SCsub
(cherry picked from commit 90cdacd741)
2020-03-25 11:38:54 +01:00
2e4e1e0324 Fix text_entered signal when max_length is used in LineEdit on Android
Fixes #35954

(cherry picked from commit c169367e83)
2020-03-25 11:38:53 +01:00
9a035efe62 Complete the implementation of the GodotPayment plugin.
Move the remaining plugin components within the plugin source code.

(cherry picked from commit 99173c5fc4)
2020-03-25 11:38:53 +01:00
cd2b2bf8bf Enable Android studio debugger.
(cherry picked from commit 41dadb2b2b)
2020-03-25 11:38:53 +01:00
c3660bb4dc Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
c34b351b24 SCons: Explicitly define our C (C11) and C++ (C++14) standards
On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11`
and `std=gnu++14`). Those are the defaults for current GCC and Clang,
and also match the feature sets we want to use in Godot.

On MSVC, we require C++14 support explicitly with `/std:c++14`, and
make it strict with the use of `/permissive-` (so features of C++17 or
later can't be used).

Moves the definition before querying environment flags and platform
config so that it can be overridden when necessary.

(cherry picked from commit 342f127362)
2020-03-04 14:12:19 +01:00
d001ca320d Fix suspicious | and + operators
(cherry picked from commit d0621b954b)
2020-03-04 12:40:14 +01:00
9190f516b1 Improved custom Android template exports
Prevent newlines from beeing appended in AndroidManifest.xml and
build.gradle. Fixes #36708.
2020-03-03 10:49:13 +01:00
489b3c2949 Fix double tap pressed event regression
(cherry picked from commit d2a5b7367b)
2020-02-14 15:56:26 +01:00
9a8455f5a7 Remove per-file progress reporting when exporting to Android
Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.

Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.

This closes #30850.

(cherry picked from commit 2dd3a01d11)
2020-02-06 13:02:08 +01:00
b2ac2b6201 Fixed LineEdit virtual keyboard inputs on Android
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.

(cherry picked from commit 196860508a)
2020-02-06 13:02:07 +01:00
096bf873bc Merge pull request #35632 from godotengine/revert-32854-fix-wireless-adb-debugging
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27 21:13:37 +01:00
c317ac89bf Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi" 2020-01-27 19:59:24 +01:00
9bd841b86d Address crash caused by missing dependency. 2020-01-27 10:45:25 -08:00
e41caac7db Address crash caused by missing dependency. 2020-01-27 10:26:01 -08:00
141230192c Check if can export before exporting; show error message if can't export. 2020-01-26 11:45:17 +08:00
a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
837adb30fd Revert "Exposes capture methods to AudioServer + documentation" #30468
Reverts the following commits:

- c81ec6f26d:
  "Exposes capture methods to AudioServer, variable renames for
  consistency, added documentation."
- 47c558b98a:
  "Expose audio callbacks as signals."
- dabaa11b3c:
  "Fix to make sure the capture buffers are deallocated at shutdown.
  Silences warnings."

Some documentation improvements were kept for pre-existing methods.

See rationale for reverting these changes in #30468.
2020-01-20 13:18:01 +01:00
adb6734b49 doc: Sync classref with current source 2020-01-19 23:19:29 +01:00
a6105c8ea0 Fix ClassDB API portability with some android and editor classes
- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb. We must make sure to
set Editor as the current ClassDB API type before creating an instance.

- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.

- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.

- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016).
2020-01-19 20:15:13 +01:00
7c97bd87d5 Android: Improve name of icon export properties
This seems more readable and still includes the required dimensions.
2020-01-17 13:06:32 +01:00
abe83a1c84 Add support for Android adaptive icons. 2020-01-14 16:11:07 +00:00
dd2fd4e853 fixes android double tap regression 2020-01-13 12:46:33 +01:00
5b9631563c Add support for generating a Oculus Mobile VR apk with hand tracking support. 2020-01-10 09:51:14 -08:00