2859ceec6f
Fix for marking assert lines as safe bug
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Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line
(cherry picked from commit bd081df519 )
2020-05-01 10:56:58 +02:00
1a4530e84c
export var type reduce() implemented
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(cherry picked from commit cd487201c6 )
2020-05-01 10:56:58 +02:00
68cca6e619
Fix leaked objects when game ends with yields in progress
2020-04-29 14:13:36 +02:00
3bd5fc2e5e
Mark assert lines as safe in gdscript
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Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always
(cherry picked from commit 8dc8833782 )
2020-04-27 10:10:20 +02:00
94d0f34f70
Fixed the bool _static logic
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(cherry picked from commit b192c7d1ac )
2020-04-27 10:09:49 +02:00
95f6bdfa78
GDScript class name existance check enhanced
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(cherry picked from commit 62280c3d47 )
2020-04-23 11:10:51 +02:00
12c776dba3
line unsafe for indexing with known base type & unkown identifier
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(cherry picked from commit 0780ad2800 )
2020-04-23 11:10:28 +02:00
243711e77f
Pattern bind counts as assignment
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Fixes #34697
(cherry picked from commit 44281f233d )
2020-04-23 11:10:06 +02:00
253fc093b8
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
(cherry picked from commit 0ef8bcac4d )
2020-04-21 14:15:34 +02:00
3d69fe95e5
autocomplete for disconnect, is_connected implemented
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(cherry picked from commit efe90fce01 )
2020-04-16 12:47:19 +02:00
3658f7127e
:= fails on some nodes fix : #37357
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(cherry picked from commit bdd7048cb5 )
2020-04-16 11:46:23 +02:00
df87601c88
Fix for loop range bug: #37358
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(cherry picked from commit 0b5bad78c0 )
2020-04-06 20:58:21 +02:00
c2469d0c6d
Add missing docs for assert message in GDScript
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Seems like this was overlooked in PR #31142 . See also issue #17082 .
(cherry picked from commit 4c3c73ef9c )
2020-04-06 18:17:59 +02:00
19e71f94d8
Adding missing include guards to header files identified by LGTM.
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This addresses the issue godotengine/godot#37143
(cherry picked from commit 2ecf928ae3 )
2020-03-25 11:38:54 +01:00
5798c8135f
logic error in gdscript_parser.cpp for-loop-range
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there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
(cherry picked from commit bcbcf0f1ea )
2020-03-25 09:45:47 +01:00
40b53bc29a
duplicate arguments in a function handled
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(cherry picked from commit 5424b626f9 )
2020-03-25 09:44:51 +01:00
5736e43fe4
fix: Return only scenes for script owners on LSP completion
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Fix : #36680
(cherry picked from commit 2f08f4ef4e )
2020-03-25 09:44:09 +01:00
ecfe9c24a2
Improve LSP completion using scene owner
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Fixes : #36473
(cherry picked from commit 06bce137e3 )
2020-03-25 09:43:49 +01:00
41500249e3
Fix crash after closing a GDScript LSP session
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(cherry picked from commit ed482f6167 )
2020-03-25 09:43:28 +01:00
511105be67
Migrating language server from Websockets to raw TCP
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(cherry picked from commit 24b27043fe )
2020-03-25 09:43:05 +01:00
708aab7920
typo in gdscript_workspace.cpp/remove_cache_parser() fixed
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(cherry picked from commit 07c99340d1 )
2020-03-09 09:51:59 +01:00
d679edfa7f
Add a practical example for @GDScript.linear2db()
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One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
(cherry picked from commit a6fd6b78dd )
2020-03-04 12:40:14 +01:00
21a45dda7a
Improve the @GDScript.inverse_lerp() documentation
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This closes https://github.com/godotengine/godot-docs/issues/2589 .
(cherry picked from commit 6b5573700b )
2020-03-04 12:40:14 +01:00
57151c5e31
Fix hover symbol content position
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(cherry picked from commit 03d2d01082 )
2020-02-14 16:08:14 +01:00
f6968d5f17
Fix static functions loop using class' functions
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Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
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doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
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Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
cbdbfb00ca
doc: Document named color constants
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Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
36e11d1c34
Merge pull request #35412 from DaividFrank/check_overriding_self
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Disabled re-assigning 'self'
2020-01-22 20:47:52 +01:00
badabdf8b9
GDScript: Added checks in assign operations to disable re-assigning 'self'
2020-01-22 19:00:54 +02:00
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
8f5e424c66
Fix subclass finding in extend statement for sub-sub classes
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lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
9ffa9a6bac
Fix constant access in base class through subclass instance
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Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
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Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
da5b138e64
Fix errors raised when showing parse errors in the editor
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Fixes #26691
2020-01-16 22:12:24 +02:00
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
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Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
4998983bd5
Merge pull request #35199 from dalexeev/master
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Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
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#34161 : Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
dc4455d819
Validate instances of objects before trying to check their type in GDScript
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Fixes #27582
2020-01-16 16:39:59 +02:00
19ce2d5159
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:50:29 +02:00
45b510b332
Fix function arguments hint format in GDScript editor
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for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
86aa12e806
Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-15 22:54:01 +02:00
e1a0ce5af9
Prevent GDScript language server from listening to external hosts by default
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* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost
Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
40f0649e5b
Fix typos with codespell
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Using codespell 1.16.0.
See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
d6f10cd08e
Add fully_qualified_name for GDScript class
2020-01-14 17:33:33 +02:00
1d129f9bec
GDScript: Check function arguments on release too
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Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.
Fix #28680
2020-01-13 15:58:53 -03:00
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
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Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
e6060706ca
GDScript: Type match on assignment only if operators have type
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This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
d5e1890c85
Fix infinite loop error in document link parsing
2020-01-13 19:23:29 +08:00