Commit Graph

2764 Commits

Author SHA1 Message Date
d83761ba80 Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
0f0c0e5933 Style: Apply clang-tidy's modernize-use-bool-literals 2021-04-05 13:16:35 +02:00
77dc4c3cb6 Merge pull request #47636 from qarmin/input
Fix crashes in *_input functions
2021-04-05 11:54:08 +02:00
789646e201 Merge pull request #47632 from Calinou/asset-search-autofocus
Automatically focus the Search field when displaying asset library
2021-04-05 11:38:48 +02:00
189aa6340e Merge pull request #47408 from megalobyte/remove-float-recast
Use double when setting the default step size
2021-04-05 11:37:06 +02:00
504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
d89d00ac7e Automatically focus the Search field when displaying asset library
- Focus the project search box when switching from the Templates tab
  back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
  descriptive "Filter projects". When performing a search on an
  existing selection, "Filter" is more accurate than "Search".
2021-04-05 01:45:39 +02:00
a864a703ee Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator
Fix few bugs in the context menu for Comment node in visual shaders
2021-04-04 18:33:34 +02:00
0fecd4ee4d Fix separator duplication in visual shader context menu 2021-04-04 17:55:42 +03:00
44af52d62c Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
cbf5408685 Merge pull request #46273 from Chaosus/vs_comment
Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
5af08e5e65 Fix typo in visual shader context menu 2021-04-04 15:31:04 +03:00
4b6e9f3157 Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
d0f3817876 Use double when setting the default step size
Casting it as a float was causing issues with the progress bar
2021-03-31 22:28:08 -07:00
6b25c94bd6 Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4
Fixes editor crash on closing
2021-03-31 12:47:25 +02:00
79f55fcded Fixes editor crash on closing
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
2021-03-31 11:53:32 +02:00
fd30c36985 Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
2b775bd698 Fixes ctrl-click function line centering
When ctrl-clicking in the code editor, the view will now be centered on the function result.

Also replaces a circumstance where goto_line_centered should be used.
2021-03-24 12:29:14 -04:00
10d7fccb54 Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
48ee9cd690 Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21 01:19:23 +01:00
3472c3f6ea Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
2021-03-21 00:41:12 +01:00
9febc206fe Merge pull request #46740 from KoBeWi/🎵🎵🎵
Fix audio player not resetting after wav finishes
2021-03-20 22:47:19 +01:00
daa62ccaa3 Fix audio player not resetting after wav finishes 2021-03-20 20:16:53 +01:00
6608d99291 Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
558b08e6d9 Fixes TileMap editor copy bug. 2021-03-19 12:09:28 +01:00
eac806547f Fix AnimationTree editor crash when renaming node 2021-03-16 00:21:20 +08:00
a99a671034 Reset ruler tool when switching tools with shortcuts
Fixes: #37056
2021-03-15 00:28:52 +01:00
3dcdb84660 Rename Sprite.region_enabled getter and setter to match properties
Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00
6525d74623 Fix Asset Library URL not updating after been changed in editor settings
The changes made in this commit refresh the URL OptionButton when editor settings are modified.

No need to restart any more for the changes to appear in the Asset Library.

Fix #46977
2021-03-13 22:55:59 +01:00
223a06955e Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier
Fix hardcoded Maya style navigation pan key modifier (Fix #46973)
2021-03-13 22:03:40 +01:00
0444f5ac47 Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi
Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13 21:49:43 +01:00
31077d875e Fix hardcoded Maya style navigation pan key modifier
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.

Fix #46973
2021-03-13 20:45:14 +01:00
030703dd30 Update viewport after Polygon2D deselected 2021-03-12 17:22:46 -08:00
e5c5b9570f Scale zoom values in the SpriteFrames editor for hiDPI displays
This closes #46836.
2021-03-12 19:05:45 +01:00
0bef220f0a Merge pull request #46759 from qarmin/crashes_others
Fix crashes when manipulating nodes in editor
2021-03-09 17:19:07 +01:00
14f330c95e Merge pull request #46771 from socket220/master
pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
efe05a166e mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click
2021-03-07 22:51:40 +03:00
25c6acb702 Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.
2021-03-07 20:11:58 +01:00
f81ecb498b Fix crashes when manipulating nodes in editor 2021-03-07 15:14:24 +01:00
05248535f7 Merge pull request #46641 from KoBeWi/unsaved_forever
Don't save unchanged script upon closing
2021-03-06 21:06:06 +01:00
12f5a5a701 Don't save unchanged script upon closing 2021-03-06 20:17:19 +01:00
068300c7c9 Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
ec7053259b Merge pull request #41437 from KoBeWi/put_it_here
Allow to create a node at specific position
2021-03-01 15:48:53 +01:00
c2799893f4 Merge pull request #46544 from Chaosus/tilemap_signal_fix
Check before connecting `TileMapEditor::settings_changed`
2021-03-01 11:59:11 +01:00
1e7662f972 Check before connecting TileMapEditor::settings_changed 2021-03-01 10:25:33 +03:00
14c50fdb94 Fix gizmo names
Commit 5ef62e546f renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names.

Fixes godotengine/godot#46349
2021-02-28 20:52:53 -05:00
7b685a1558 Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
1810654369 Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 19:28:09 +01:00
8df22a03c4 Allow to create a node at specific position 2021-02-26 14:40:28 +01:00