f31b2a1bba
Move Bullet physics query flush from Bullet space pre-tick callback to
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Bullet physics flush_queries() as is done in Godot physics, and remove
the pre-tick callback.
2020-07-08 11:39:41 +01:00
bd3a468fc2
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
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Optimized physics object spawn time
2020-07-07 12:15:09 +02:00
480cb25961
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
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Added BulletPhysics APIs to return internal objects.
2020-07-07 12:13:51 +02:00
af80bcd2f8
Add sort and has methods to PackedArrays
2020-07-06 22:16:39 -04:00
b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
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Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
e9c8bf5e1b
Fix GDScriptEditorTranslationParserPlugin instance leak
2020-07-06 22:40:52 +02:00
b5a73c9e5c
Merge pull request #40157 from madmiraal/fix-39765
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Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06 19:16:51 +02:00
9654365547
Add a map of autoloads to ProjectSettings
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So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
a535b9160d
Merge pull request #40155 from rcorre/warning-names
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Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
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Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
de3ad3b30e
Include gdscript warning name in the warning message.
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Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.
For example
```
"The signal 'blah' is declared but never emitted.";
```
is now
```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
a615d359e8
Clear a Bullet Area's overlappingObjects vector when removing an area
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from a space.
2020-07-06 12:04:15 +01:00
c3b16e825c
Fix Mono PackedArray Marshalling
2020-07-05 14:54:31 -06:00
c95fbd50fe
Merge pull request #40102 from SkyLucilfer/PotGenerationFix
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Change translation parser plugin API to parse_file()
2020-07-05 22:35:18 +02:00
347a55d4c2
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
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Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 22:32:27 +02:00
2511c43972
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 19:19:36 +02:00
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
023b3f2786
Fix: editor crash on super constructor called
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Fix : #39909
2020-07-04 16:06:07 +05:30
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
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Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
96644d23a0
doc: Sync classref with current source
2020-07-03 16:09:12 +02:00
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
488576ade9
Merge pull request #40078 from endlesstravel/fix-print-null-in-array-3
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fix crash when pass null in print array in GD.print
2020-07-03 15:22:25 +02:00
8ff99d2a8e
Merge pull request #39958 from aaronfranke/gridmap-vec3i
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Update GridMap to use Vector3i instead of three ints
2020-07-03 13:38:46 +02:00
d2461bad63
fix crash when pass null in print array in GD.print
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fix crash when pass null in print array in GD.print 2
fix crash when pass null in print array in GD.print 3
fix space
2020-07-03 16:55:09 +08:00
64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
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[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
8a333cdf9f
Update GridMap to use Vector3i instead of three ints
2020-07-02 16:50:55 -04:00
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
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Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
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Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
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Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
294416c84c
GDNative export: do not add fake lookup table if static lib is not used
2020-07-02 17:43:04 +03:00
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
c3d9f12a10
Remove unused class PaneDrag
2020-07-02 13:50:31 +02:00
ad2248a3bd
GDNative Editor: Support selecting frameworks for iOS
2020-07-02 13:00:27 +03:00
9086599ae6
GDNative: support dynamic loading of iOS frameworks
2020-07-02 12:55:49 +03:00
f71e258512
Merge pull request #30424 from raphael10241024/fix_noise
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Fix OpenSimplexNoise get_image() swap axes
2020-07-02 11:50:57 +02:00
5c9ee93f3e
Merge pull request #39788 from bruvzg/macos_apple_silicon
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[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01 16:45:23 +02:00
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
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Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
00cac6e9b6
Fix OpenSimplexNoise get_image() swap axes
2020-07-01 11:40:14 +08:00
a5abacd1e7
Change assembly watcher after notification changes
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Fixed Mono not building after #39986 was merged due to a constant that got renamed.
2020-06-30 17:41:38 -04:00
5f2295f2df
Merge pull request #39986 from reduz/app-inout-notification
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Add a separate application focus/in notification
2020-06-30 16:58:46 +02:00
f3c5f12e39
Merge pull request #38920 from paulherman/tga
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Expose loading TGA images in Image.
2020-06-30 16:40:28 +02:00
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
63f4e92195
Use is_equal_approx() instead of vertex_snap when checking if ray is
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colliding with equiplanar CSG faces.
2020-06-29 18:21:15 +01:00
1a559c9889
Create degenerate triangles when inserting an edge into a CSG face.
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They will be deleted when the faces are merged, but their edges are
needed for merging faces.
2020-06-29 17:57:07 +01:00
00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 12:33:51 +03:00
13298ed873
Improve the preload and load descriptions
2020-06-28 20:51:46 +02:00
3b05d2c989
VideoStreamGDNative: close file in cleanup
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We should close the file handle when we are done.
2020-06-28 10:20:07 +10:00
87d2397273
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
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Mono/C#: Fix InvalidCast because of attempt to unbox long as int
2020-06-26 07:56:42 +02:00
aa42bd14ac
Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
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Mono/C#: Use /restore instead of /t:restore when building
2020-06-26 07:49:40 +02:00
4b0c78b3ca
Mono/C#: Use /restore instead of /t:restore when building
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Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
2020-06-25 23:50:05 +02:00