de45636fd3
Upgrade Android gradle plugin to version 7.2.1
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(cherry picked from commit 151233b702 )
2022-12-12 14:49:23 +01:00
d08e057194
Fix parsing of the keep_screen_on display setting
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(cherry picked from commit 3c75887d41 )
2022-11-30 15:52:10 +01:00
5aab84befb
Fix 'save & restart' logic for the Android Editor
2022-11-16 03:29:40 -08:00
5149311316
Add support for pointer capture
2022-11-07 08:38:28 -08:00
be4b07c3e4
Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
71c76a4ff2
Update the clean task configuration
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Running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:37:23 -07:00
6f153593dc
Merge pull request #66945 from m4gr3d/add_mouse_cursor_shape_support_3x
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Add cursor shape support for the Android platform
2022-10-05 13:06:58 -07:00
46f091a803
Add cursor shape support for the Android platform
2022-10-05 12:08:54 -07:00
31fe6848e8
Fix null in android keyboard handling.
2022-10-05 11:18:39 -06:00
da332d69c0
Exclude small screens from the set of supported devices.
2022-09-12 08:00:23 -07:00
f37390cbc5
Update the versioning logic for the Godot Android Editor
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This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00
bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x
2022-09-08 09:48:43 +02:00
4be7c91cd9
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
63df48a59c
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
440fa10246
Cleanup the Android input logic implementation
2022-09-07 13:29:31 -07:00
30479543b0
Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
ef44e63f22
Fix GodotTTS native initialization
2022-08-14 22:01:31 -07:00
8cc8127bb1
Merge pull request #62886 from madmiraal/fix-59931-3.x
2022-08-08 15:54:39 +02:00
0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
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[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x
2022-08-05 19:37:13 +02:00
fc2c202312
Address remaining scoped storage regressions
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- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
2f7de4c8ed
Fix incorrect Android scancodes
2022-07-13 16:24:37 +01:00
ce24b48e50
Add support for multiple virtual keyboard types
2022-07-07 14:22:28 -04:00
27b63247fd
Fix issue causing the Android Editor port to crash when saving a scene
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In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
0abc4ad129
Fix the directory copy bug issue
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The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
6489fe890e
Backport text-to-speech support.
2022-07-01 11:04:50 +03:00
24e3b3b88d
Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
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[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
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[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
061c280873
Upgrade Android NDK to r23 LTS
2022-06-25 16:02:19 +01:00
a38119a746
Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
(cherry picked from commit ec6d5d6cba )
2022-06-23 15:59:15 +02:00
9091309ab7
Remove broken scroll gesture on Android
2022-06-21 17:04:42 +01:00
50bf882fcc
Ensure joystick has been added or not already removed when processing input
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(cherry picked from commit 806e7d18d1 )
2022-06-16 20:47:49 +02:00
5946b4bdc6
Migrate the Godot Editor java source file to Kotlin.
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(cherry picked from commit 6b9a81900e )
2022-06-10 10:25:37 +02:00
05fc140ee6
Misc editor tweaks and polishes:
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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
(cherry picked from commit 6f7ec7f723 )
2022-06-08 10:11:28 +02:00
9f0dba8b65
Ensure Android Java and Kotlin compile to the same version
2022-06-01 16:24:12 +01:00
caaaef68b4
Only use Android fullscreen theme for splash screen
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(cherry picked from commit d0cb299f04 )
2022-06-01 00:29:46 +02:00
b66b153b8c
Remove duplicate Android sensor listener registrations
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(cherry picked from commit cf0f967e6d )
2022-05-24 00:06:20 +02:00
b162e7ac39
Fix the logic to restart the Godot application
2022-05-23 13:15:25 -07:00
fe60de2c6a
Check for null when retrieving clip data item text on Android
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(cherry picked from commit 5924e2b90e )
2022-05-05 13:44:00 +02:00
917a749964
Merge pull request #60639 from m4gr3d/support_hand_tracking_v2_3x
2022-05-02 09:51:35 +02:00
d8e702b010
Merge pull request #60552 from madmiraal/implement-3466-3.x
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[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
32ace78a3e
Update Meta hand tracking version
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https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 21:14:49 -07:00
9a4d4ec2d5
Remove superfluous null check
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(cherry picked from commit 988432b8bb )
2022-04-27 12:25:58 +02:00
76b5c31433
Replace index iterators with for each loops.
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(cherry picked from commit 334ebd7eb7 )
2022-04-27 12:25:47 +02:00
23b649b673
Remove superfluous check for minimum Android SDK.
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(cherry picked from commit 2f225bf2c5 )
2022-04-27 12:25:34 +02:00
ec2270b88f
Add a method for obtaining display cutouts on Android
2022-04-26 13:52:33 +02:00
b5402818d7
Remove superfluous Android InputManager interface and implementation
2022-04-22 19:10:01 +02:00
4ff726b933
Update resize settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
(cherry picked from commit 3f299e9255 )
2022-04-13 11:43:49 +02:00
3ba0508f79
Update the editor display scale based on the device's scaled density
2022-04-04 04:18:56 -07:00