Commit Graph

1238 Commits

Author SHA1 Message Date
e9775a0c57 Merge pull request #106030 from raulsntos/gdextension/main-loop-callbacks
[GDExtension] Add function to register main loop callbacks
2025-06-10 12:29:52 +02:00
73488f5afd [GDExtension] Add function to register main loop callbacks 2025-06-10 04:55:20 +02:00
d6b132527e Add separate editor accessibility mode setting. 2025-06-08 16:34:36 +03:00
7aee071097 Merge pull request #106013 from akien-mga/move-MovieWriterMJPEG-to-jpg-module
Move MovieWriterMJPEG class to `jpg` module it depends on
2025-06-05 13:11:18 +02:00
78eb0b68d3 Move MovieWriterMJPEG class to jpg module it depends on
Fixes #90932.
2025-06-05 10:29:22 +02:00
98f377d9d0 Use system timer/wait functions for frame delay when screen reader is active. 2025-06-04 13:44:02 +03:00
ee181951b6 [macOS] Add support for loading shell environment from UI apps. 2025-06-03 18:27:29 +03:00
b41d6ecf8c Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
7439ea95f6 Merge pull request #105302 from KoBeWi/scenic
Add `--scene` command line argument
2025-05-13 16:22:20 -05:00
6a118b5027 Draw checkerboard (or clear color) under embedded window. 2025-05-13 13:16:22 +03:00
f658161619 macOS: Embedded window can be dismissed by clicking close
- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00
edb49129e8 Merge pull request #106130 from kitbdev/fix-test-help
Fix `--test` help option not showing in template builds
2025-05-08 07:19:36 -05:00
9290adee38 MacOS: Additional improvements and fixes for embedded window support 2025-05-07 06:11:05 +10:00
kit
3d2ad8c316 Fix --test help option not in template builds 2025-05-06 14:39:39 -04:00
85fa1194f5 Merge pull request #96134 from mobile-bungalow/video_writer_extension_support
`MovieWriter` extension support
2025-04-24 09:09:25 -05:00
387980a40a move movie writer to post extension init step 2025-04-23 07:30:37 -07:00
a96e8ac62c Remove old path remaps system
Unused in public repositories, deprecated for over 6 years, and the
replacement system is well-tested by now.
2025-04-23 15:48:33 +02:00
1a454b6527 Merge pull request #105427 from Calinou/force-angle-rename-macros
Rename `BLOCK_DEVICE()` macro to `FORCE_ANGLE()` in `main.cpp`
2025-04-16 10:45:15 -05:00
c76e7024c9 Merge pull request #105288 from bruvzg/uid_custom_scene
Fix custom scene argument if it's referenced as UID.
2025-04-15 12:28:45 -05:00
b7aadabee9 Rename BLOCK_DEVICE() macro to FORCE_ANGLE() in main.cpp
This makes the macro's role more explicit, as devices in the list
are not prevented from running Godot. They are only forced to use ANGLE
when using the Compatibility rendering method.
2025-04-15 17:43:50 +02:00
756053f05f Merge pull request #105067 from smix8/navmesh_sync
Move NavigationServer navmesh sync from main() to process()
2025-04-14 19:39:51 -05:00
4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
47568a4654 Add --scene command line argument 2025-04-12 09:15:10 +02:00
57bb602e37 Fix custom scene argument if it's referenced as UID. 2025-04-11 21:41:18 +03:00
0d267e7b1e Core: Add dedicated BitField template 2025-04-11 11:53:26 -05:00
334006b501 Merge pull request #105216 from bruvzg/no_dummy_rs
Remove "dummy" renderer from the editor dropdown.
2025-04-11 09:50:46 -05:00
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
1054ab8239 Remove "dummy" renderer from the editor dropdown. 2025-04-10 08:45:47 +03:00
807ce83f00 Merge pull request #103805 from rsubtil/fix-recovery_lock_on_import
Fix recovery mode lock file not being cleared on import/export
2025-04-09 18:12:03 -05:00
5c9d63ff52 Fix initial project manager size and scales < 1. 2025-04-09 08:24:45 +03:00
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
b106dfd4f9 Base accessibility API. 2025-04-08 20:14:28 +03:00
f37fb49739 Add separate minimize_disabled and maximize_disabled window flags. 2025-04-07 18:58:11 +03:00
a4c56d478a Move NavigationServer navmesh sync from main() to process()
Moves NavigationServer navmesh sync from main() to process().
2025-04-05 21:29:24 +02:00
31c191ee72 Fix compiling with disable_xr=yes 2025-04-04 00:26:53 +08:00
2800948d61 Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
c9c8556a47 Merge pull request #104862 from smix8/navserver_process
Prepare NavigationServer for `process()` and `physics_process()` split
2025-04-02 07:37:32 -05:00
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
16fd7b6ae1 Prepare NavigationServer for process() and physics_process() split
Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00
556933306a Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
5cc0539961 [Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 2025-03-25 22:39:22 +01:00
c9f0ab6701 Vulkan: Re-enable Mesa device select layer
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.

This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
97241ffea6 Merge pull request #99555 from Meorge/mute-game
Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
6858607e74 Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Apply suggestions from code review

Co-authored-by: Adam Scott <ascott.ca@gmail.com>

Fix a few lines for new member names

Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled

Apply suggestions from code review

Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Fix icon for svgo
2025-03-19 08:20:17 -07:00
f6891b0305 [DisplayServer] Decouple show_window(MAIN_WINDOW_ID) from DisplayServer constructor, update project manager size/position after DS init. 2025-03-19 11:23:04 +02:00
c8a94993bf Merge pull request #103961 from bruvzg/win_pos_sync
Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum.
2025-03-18 14:42:33 -05:00