Commit Graph

195 Commits

Author SHA1 Message Date
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
b719eed725 Fix last character deletion in Wayland IME input 2024-12-22 05:52:03 +09:00
13274842a9 Merge pull request #100638 from Tiktalik/fixed-wayland-horizontal-scroll
Fix Wayland left/right scroll wheel issues.
2024-12-20 23:57:16 +01:00
fb741715c1 Fixed incorrect use of vertical scroll where it should have been horizontal. 2024-12-20 00:53:10 -07:00
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
293be04ec8 Implement window_start_drag on Windows and Linux. 2024-12-17 16:49:27 +02:00
38775731e8 Merge pull request #99965 from Riteo/unstable-galore
Wayland: Add support for xdg-foreign-unstable-v2
2024-12-11 17:36:07 -06:00
f222cc43f3 Merge pull request #99633 from buresu/fix-wayland-keymapping
Fix underscore input not working with jp106 keyboard on wayland platform
2024-12-10 14:15:51 -06:00
65c28ed31d Wayland: Add support for xdg-foreign-unstable-v2
The v1 version is deprecated and bound to be removed in the future from
all compositors. This patch adds a v1/v2 designator to everything
related to the protocol and prefers the v2 protocol if both are
available.

Additionally, renames the event handler to follow the Wayland interface
name, for consistency with the rest of the codebase.
2024-12-10 01:29:46 +01:00
6bc80effbb Make Godot compile on FreeBSD 2024-12-05 12:33:55 -04:00
84650f2018 Implement DisplayServer.beep. 2024-12-03 12:43:26 +02:00
f367a6c231 Fix underscore input not working with jp106 keyboard on wayland platform 2024-11-30 23:40:42 +09:00
0d9a705e25 Wayland: Only set selection when there is not already a source.
Co-authored-by: Riteo Siuga <riteo@posteo.net>
2024-11-17 16:00:24 -07:00
0dfd18c84b [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
6d14cd6ff9 Fix fallbacks to OpenGL 2024-10-28 22:57:19 +07:00
07e759b74a Merge pull request #97771 from dsnopek/openxr-linux-egl
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
0818408db5 Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
256699ee31 OpenXR: Add support for Wayland on Linux 2024-10-04 11:44:05 -05:00
146ba4106f Move Vulkan includes to a central godot_vulkan.h header
Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
a4c1804cab Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
c92a6c7e27 CI: Update clang-format pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
c4e4810e93 Fallback to OpenGL 3 if Vulkan isn't available on Wayland 2024-09-21 06:35:35 +01:00
b37fc1014a Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
c15cd3acc4 Wayland: Simplify cursor code and fix custom cursors
Initially the WaylandThread cursor code was supposed to be as stateless
as possible but, as time went on, this wasn't possible.

This expectation made the resulting API quite convoluted, so this patch
aims to simplify it substantially bot in terms of API surface and, most
importantly, in terms of actual implementation complexity.

This patch also fixes custom cursors since I accidentally changed the
mmap flags to MAP_PRIVATE some time ago. This took me hours to notice.
2024-09-13 19:08:53 +02:00
343ea9c6f7 Wayland: clear button mask on pointer leave
While experimenting with the recent "extent to title" PR, I noticed that
it's not guaranteed for a "button released" event to be emitted when
the pointer leaves the main surface, leaving some buttons stuck.

Not doing this for tablets since the spec makes this behavior clear and
explicit, so we (hopefully) shouldn't have this issue there.
2024-09-10 20:53:53 +02:00
26d89bc8e9 Wayland: make primary selection logic consistent with main clipboard 2024-09-08 16:48:41 +02:00
9abf86f4fe Merge pull request #96540 from hunterkepley/fix-wayland-middlemouse-paste
Wayland: Fix primary clipboard handling
2024-09-04 11:16:42 +02:00
8eff04192b Merge pull request #91780 from Riteo/falling-with-style
Improve UX when falling back between Display Servers
2024-09-04 11:16:08 +02:00
7949585aad Wayland: Fix primary clipboard handling 2024-09-03 22:39:54 -04:00
c273786758 Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info. 2024-09-01 18:22:40 +03:00
6ce71f0fb0 Use wayland-egl-core.h instead of wayland-egl.h
-avoid use of transitive wayland include

-resolves https://github.com/godotengine/godot/issues/95830

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-08-23 14:16:37 -07:00
568589c9d8 Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
78f47abe2b Merge pull request #94022 from Riteo/a-fraction-of-the-work
Wayland: Switch pointer position handling to doubles
2024-08-22 00:10:31 +02:00
364f916f3f Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
33e414cf75 Wayland: report when video drivers can't be loaded or found
This brings it to parity with the X11 backend.
2024-08-21 07:15:08 +02:00
0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
e307fd60d8 Wayland: Fix error spam when interacting with decorations
Also tried to make tablet handling a bit tidier (less whitespace).

That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
64a11d08cc Merge pull request #94411 from Riteo/suspending-the-right-way
Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
84f26a629d Wayland: check for suspended flag when unsuspending
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
a852e76196 Wayland: commit surface on window creation
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
2ff50119dc Wayland: switch pointer position handling to doubles
This reduces even further the amount of work we have to do when scaling
and potentially improves input accuracy as now the input code is free
from any form of rounding.
2024-07-07 09:07:29 +02:00
3e0632cbd2 Wayland: scale relative pointer motion
Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
f27471fbd8 Wayland: minimize surface commits and limit them to the main thread
Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.

Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).

We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
4e01d8663e Merge pull request #93021 from bruvzg/wl_ime
[Wayland] Implement IME support.
2024-06-19 10:10:09 +02:00
e15c2e051e Merge pull request #92663 from Riteo/holy-egl-batman
EGL: Use `EGL_EXT_platform_base` whenever possible
2024-06-13 17:19:17 +02:00
be25e60f61 [Wayland] Implement IME support. 2024-06-11 12:24:54 +03:00
91e995e704 Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
8f69f29694 EGL: Use EGL_EXT_platform_base whenever possible
This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00