Commit Graph

217 Commits

Author SHA1 Message Date
9309b37228 Merge pull request #97955 from RobProductions/fix-godot-nav-preset
Restore the original `Godot` preset zoom modifier
2024-11-12 12:13:05 -06:00
04f33894f5 Merge pull request #97041 from aXu-AP/script-highlight-scene
Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
87cf530bcf Merge pull request #98282 from cadence-s/doc-fix-remote-debug-host
Fix documentation tip for `network/debug/remote_host` editor setting
2024-11-11 14:18:37 -06:00
bb07b2d619 Add a lock toggle to prevent involuntary bottom editor switching 2024-11-11 12:09:57 -03:00
63838c936c Merge pull request #98278 from a-johnston/fuzzy-search-rebase
Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
da01ffc312 Merge pull request #98742 from yahkr/fix-docs
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
e2a7d510f0 Merge pull request #98966 from Dr-helicopter/master
Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
b04369e4e3 Fix engine_type_colors's description
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
4d41b455ba [Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name" 2024-11-01 19:31:07 -04:00
3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
06dafc9a1a Fix documentation tip for network/debug/remote_host editor setting 2024-10-17 22:29:06 -04:00
22b220b6a4 Restore Godot preset zoom modifier 2024-10-08 14:01:54 -04:00
06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
e0957c2fa3 Consolidate remembering window settings into single config 2024-10-01 16:35:36 +02:00
720c236fc0 Merge pull request #90743 from timothyqiu/empty-selection-clipboard
Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
9e1121a18c Add missing period for sentences in classref 2024-09-20 19:33:32 +08:00
540ac86b60 Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting 2024-09-16 23:42:25 +02:00
504e0656bb Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
dd6443193c [Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
22b19c433f [FileSystem Dock] Add option to show some unsupported files in the dock. 2024-09-05 18:29:29 +03:00
4ab358481b Merge pull request #96340 from m4gr3d/update_pip_mode_options
[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
5e04f0760a Add target fps editor setting to visual profiler
Use same max fps as project setting

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
11d4df4bc3 Update the options for launching the Play window in PiP mode 2024-08-30 10:31:33 -07:00
60765bebe4 Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
961394a988 Add support for launching the Play window in PiP mode 2024-08-28 03:18:51 -07:00
109203d472 Merge pull request #85331 from RobProductions/customize-navigation-controls
Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
012ccbc301 Merge pull request #95048 from KoBeWi/keep_the_party_going
Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
3db976bdb7 Merge pull request #95906 from larspet/change-2d-zoom
Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
4a798ad85d Merge pull request #95749 from Mickeon/documentation-example-pruning
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-26 23:29:00 +02:00
b34aa7b44d Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
dfdf7ebcda Add a zoom speed setting to the 2D editor 2024-08-23 07:13:16 +02:00
4ce5856384 Remove empty [b]Example:[/b] lines from the class reference 2024-08-19 01:00:52 +02:00
252ba2e0e3 Merge pull request #95230 from bruvzg/msdf_custom
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
f02e89bd04 Merge pull request #93869 from MajorMcDoom/ortho-grids
Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
600e770f39 [Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. 2024-08-08 10:59:33 +03:00
2ed679eb87 Document expected coordinates in PopupMenu.popup()
- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
  to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
kit
36677798f1 Fix TextEdit scroll properties editor hint suffix 2024-07-26 18:18:29 -04:00
905e060777 Document update spinner never displaying with --debug-canvas-item-redraw 2024-07-24 18:09:08 +02:00
d0bcac8197 Remember editor window mode, screen, size and position on restart 2024-07-23 00:32:12 +02:00
5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
d2fc2a35b3 Merge pull request #92985 from KoBeWi/confirm_insert_shift
Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
72a01816a4 Make viewport grid visible on all three planes in ortho camera view 2024-07-02 13:07:31 -05:00
9d343ced58 Add customizable 3D navigation settings
This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.

The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.

The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
kit
19b2e704ad Clarify word separator docs about shortcuts 2024-06-30 19:35:37 -04:00
76b2e5b2c8 add missing punctuation to the default list 2024-06-27 17:51:21 +02:00
b63df071bd Merge pull request #92514 from /addWordSeparators 2024-06-25 09:19:35 +02:00
e60678f193 enable custom separators to treat different characters as words 2024-06-24 20:43:13 +02:00