c77ce40c3b
Minor adjustment in the "Game Camera Override" button's tooltip.
2019-11-11 11:46:23 -03:00
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
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Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
d18b2e599d
Remove all uses of ERR_EXPLAIN macros.
2019-11-11 10:24:04 +01:00
411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
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Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
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Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
72453e566d
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-09 22:30:08 +01:00
311ab52b6c
Fixed Camera preview when creating new scenes
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Fixes #33490
2019-11-09 17:24:40 +01:00
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
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Game camera override
2019-11-08 10:02:18 +01:00
245c99175c
Merge pull request #33361 from codecustard/master
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Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
f643786b96
Fixes improper undo state for pivot setting
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After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
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Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
e3cfb006a0
Allow zooming while panning
2019-11-04 12:33:24 +01:00
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
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Fixes #33155
2019-11-04 10:12:36 +01:00
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
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Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
362d38ea67
Update connection info on script validation rather then saved copy
2019-11-02 14:41:59 +00:00
ec274eeeff
Copy transform when creating convex sibling
2019-11-02 15:08:50 +01:00
4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
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Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00
d5aa611d53
Merge pull request #33256 from Chaosus/vs_fix_custom_nodes
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Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 13:09:10 +03:00
84a0ad36b6
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 12:04:48 +03:00
3a8a7fc31c
Added snapping for scaling in 2D editor
2019-11-02 09:43:15 +01:00
f6f60e22f5
Fixed error when renaming a state in AnimationNodeStateMachine
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Fixes #33245
2019-11-01 21:14:58 +01:00
8754e21f48
Fix "seperate" typos
2019-10-31 08:52:26 -04:00
27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
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This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
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Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
c7e5dd9ef0
Add primary grid lines to the 2D editor
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A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.
This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
a245bab78d
Fixed disconnecting not connected signal
2019-10-29 00:53:48 +01:00
816341af25
Merge pull request #33107 from volzhs/toggle-camera-preview-error
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Fix error when opening or closing scene with camera preview on
2019-10-27 13:59:04 +01:00
4b53a86ce3
Fix error when opening or closing scene with camera preview on
2019-10-27 21:04:29 +09:00
2e2a049d3c
Improve performance of connection info in the script editor
2019-10-27 11:07:19 +00:00
cdce135540
Fixed #21527 (Show hint to right click when curve editor is empty)
2019-10-26 14:15:45 +02:00
41c89880f8
Display a message if no results are found in the asset library
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This closes https://github.com/godotengine/godot-proposals/issues/184 .
2019-10-26 01:07:02 +02:00
f259beb4f1
Merge pull request #33048 from KoBeWi/smarts_vs_grids
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Make Ruler Tool depend on grid snap only
2019-10-25 12:06:03 +02:00
1c4b2a80b6
Merge pull request #33043 from volzhs/ruler-zoom
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Fix ruler origin is moving with zoom
2019-10-25 07:48:37 +02:00
f8e592f607
Make stylebox preview not to expand Inspector panel
2019-10-25 06:20:52 +09:00
50528b966d
Make Ruler Tool depend on grid snap only
2019-10-24 22:31:19 +02:00
4beeb0fc0f
Fix ruler origin is moving with zoom
2019-10-25 05:19:13 +09:00
8b0546d93b
Implement game camera override
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Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
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Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
fb7a4ce63e
Fix canvas scale gizmo placement
2019-10-22 18:17:54 +01:00
94fb3f666c
Fixed evaluation for types
2019-10-22 09:42:46 +02:00
ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
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Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
59d2c71227
Add arcs to indicate angle being measured by ruler
2019-10-19 19:45:56 +01:00
af89a87075
Add a "slow" modifier to freelook
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This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)
In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
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Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
30f2100d59
Fixed ScriptEditor autosave timer causing errors on start
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Fixes #32685
2019-10-10 22:20:15 +02:00
fff953ac8b
Move grid snapping to an independent button
2019-10-10 21:10:08 +02:00