c33c3fe2ed
Remove pointless _3D_DISABLED checks in editor code
2025-03-19 23:47:36 -03:00
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
4bc8918c19
Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
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The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
24eadaa6a4
Reorganize EditorNode menu options
2025-01-09 12:21:56 +01:00
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
86094a88ef
Merge pull request #100648 from aryan-11825114/fix-profiler-autostart-indicator-going-to-wrong-debugger
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Fix autostart indicator going to wrong debugger
2024-12-20 23:57:24 +01:00
b3e15af8ad
Fix autostart indicator going to wrong debugger
2024-12-20 14:25:57 +05:30
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +08:00
9f8bbe43ee
Add profiler autostart indicator to EditorRunBar
2024-12-16 10:15:24 +01:00
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +02:00
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
70cdfc4c5e
Allow theming movie writer button icon color
2024-06-16 14:00:55 +04:00
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
5b5de0e167
Add hover highlight to main editor buttons
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Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
595c6248a3
Fix reloading current scene forgetting path
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Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
de1a1dd43e
Avoid accessing the theme too early in EditorRunBar
2023-04-27 18:49:16 +02:00
e1075e9c7c
Fix various typos with codespell
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Also includes the grammar fix from #76206 .
Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com >
2023-04-26 13:57:09 +02:00
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00