Commit Graph

23 Commits

Author SHA1 Message Date
5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
4b66a25f52 GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
cd367b3da3 GLTF: Prerequisite cleanups before KHR_animation_pointer
Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
f82262eecb GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
012ce1eaff Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
9b5cd8e240 [Doc] Fix some incorrect uses of "children" 2024-02-29 11:52:55 +01:00
04d43947bf Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
e5270c0db2 Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
2cc22fb964 Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
84658b47ca Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
a70dce893f Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
afe09ec914 Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
d54f2ad7ca Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
33df50acdd Fix missing renames in the GLTF module 2021-08-31 00:06:46 -05:00
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
0ac4051c00 Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
e839a3291b gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
4ca1e73ff9 doc: Sync classref with current source
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00