a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
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This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.
This closes #28135 .
2019-11-22 23:58:36 +01:00
f7476359e0
Make sure tile is selected when selecting TileMap
2019-11-13 14:26:37 +01:00
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
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Fixes #33155
2019-11-04 10:12:36 +01:00
2bdde74d45
Changed the appearance of the rotation icons in the Tilemap.
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Make them more intuitive.
2019-09-26 10:59:48 +02:00
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
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Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
fd0dace4b5
Small fixes for the Tile/GridMap editors
2019-09-04 16:54:05 -03:00
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
9520d9706a
Edit TileMap only with TOOL_SELECT
2019-08-21 20:56:15 +02:00
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
653039151a
Fix row-column-swap in TileMap palette
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Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.
Fixes #24751
2019-08-03 21:32:13 +02:00
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
94fbaf71a6
Merge pull request #29474 from YeldhamDev/pick_subtile_fix
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Fix subtile picking in TileMap editor
2019-06-12 12:50:31 +02:00
f26e9daab5
Make tilemap texture origin point top-left.
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Fix https://github.com/godotengine/godot/issues/29487 . In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
e22dde1b18
Merge pull request #29452 from YeldhamDev/remember_selected_subtile
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Remember selected subtile when updating the TileMap editor
2019-06-04 17:16:03 +02:00
33163c0040
Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fix
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Fix TileMap editor not correctly copying atlas tiles
2019-06-04 16:56:59 +02:00
6be7fea798
Fix subtile picking in TileMap editor
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Fixes #29445 .
2019-06-04 11:36:05 -03:00
412a0b73e9
Fix error spam when typing in the TileMap editor's search box while having no results
2019-06-04 01:44:38 -03:00
6b7d8fd946
Fix TileMap editor not correctly copying atlas tiles
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Fixes #29307 .
2019-06-04 00:44:01 -03:00
0a03ed7544
Remember selected subtile when updating the TileMap editor
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Fixes #29444 .
2019-06-03 21:20:38 -03:00
4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
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Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
7a8e4f64b8
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
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This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249 , https://github.com/godotengine/godot/issues/28206 , https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
ac0369e9ff
Merge pull request #27845 from samdze/master
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Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
99958c99da
[TileMapEditor] Improve tool picking usability
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When KEY_CONTROL is released, go back to the last tool.
Also add a tooltip for paint button with shortcuts for line draw and
rectangle paint.
2019-04-29 12:38:33 -03:00
e2dd0c101e
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-27 17:20:32 +02:00
5fe971145c
Merge pull request #28347 from homer666/tilemap-hide-menu
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Hide "TileMap" menu properly in CanvasItem view
2019-04-25 13:32:04 +02:00
6fb19bebbb
[Tilemap] Fix typo
2019-04-24 21:30:50 -03:00
1aaab30a2b
Hide "Tilemap" menu properly in CanvasItem view
2019-04-24 04:31:53 +10:00
696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
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Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
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Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
a3af9d5714
+ Added ignore flags to autotile bitmask
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+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
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TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
63e0fd7675
added negative X and negative Y offset to TileMap
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clang-format
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
a6f5cf7de7
Allow TileMap to override set_cell behaviour while using TileMap editor
2019-04-01 13:03:35 +02:00
601acdf0e1
Fixed unfinished max_lines handling for crash avoidance.
2019-03-24 19:17:02 +01:00
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
96f25c8b67
Move some tilemap options to the toolbar
2019-01-30 16:06:40 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
bacf5124cf
Add EDITMODE_PRIORITY for ATLAS_TILE
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When editing ATLAS_TILE, now it's possible to enable priority to
randomize subtiles.
2018-12-23 18:56:18 -02:00
21bad78bd8
Fixes for TileSetEditor and TileMapEditor
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[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE
[TileMapEditor] Hide "Disable autotile" if the selected tile isn't
autotile
Fix #22756 , don't update bitmask when tilemode is ATLAS_TILE
2018-12-20 15:31:45 -02:00
06a929ace7
Fix copy/paste for TileMap
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Fix #24440
2018-12-18 22:48:59 -02:00
e4d0ecce7a
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
2018-12-06 03:29:27 -02:00
b6c386a3b0
Fixed error spam when deleting cell in tileset
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Fixes #23556 and should fix #21549
2018-11-10 18:52:52 +01:00
0ec448d21d
Fixes icons in itemlist not working
2018-11-07 18:29:24 +01:00