7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
0ed3da8e2a
Fix warp_mouse_pos on macOS
2017-08-04 23:43:32 +03:00
263452ee91
Merge pull request #9960 from marcelofg55/master
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Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-30 20:59:04 +02:00
abbf821ddf
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-28 18:08:57 -03:00
d18922a56e
Change display scale when moving the window from monitor to monitor
2017-07-28 20:17:19 +03:00
a7b35edf7b
Merge pull request #9874 from bruvzg/3.0-osx-menu
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Add macOS main menu (3.0)
2017-07-28 11:05:05 +02:00
5caf9d0d08
Merge pull request #9876 from bruvzg/3.0-resize-fix
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Improved macOS window resizing behaviour (3.0)
2017-07-28 11:02:28 +02:00
3220fee6b2
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
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Fix get/set_current_screen & set_window_maximized.
2017-07-27 10:05:33 +03:00
f98a203377
Add macOS main menu
2017-07-27 10:05:29 +03:00
1c1565d0f9
Improved macOS window resizing behaviour.
2017-07-26 16:29:48 +03:00
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
2c27501c3f
Fix Right-Click (Ctrl-Click) on OS X
2017-07-23 12:45:59 -03:00
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
a9c5895c16
Implemented borderless fullscreen code on OSX.
2017-07-02 23:40:44 -03:00
fd7976ddd7
Implemented borderless window code for OSX.
2017-06-27 16:57:28 -03:00
109ad227d3
Used in the macOS HiDPI options window is too small
2017-06-13 09:54:55 +08:00
b3accab62d
Fixed middle mouse button can't bounce in macOS
2017-06-13 09:27:49 +08:00
bcc435094d
Restired multithread support in OSX and Windows, should stop the crashes.
2017-06-10 10:15:33 -03:00
328d0e2b4e
osx release right button event fixed
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RIGHT_MOUSE_BUTTON was not removed from the button mask (instead it was added...)
fixes #9079
2017-06-06 19:40:06 -07:00
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
9bc5348961
InputEvent: Renamed "pos" property to "position"
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Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
0627445863
Make OS.get_locale() returns same value
2017-05-27 03:50:22 +09:00
72876ef10b
added modifier key to scroll event
2017-05-22 03:46:54 -07:00
b90df858c1
fixed osx input event
2017-05-22 01:17:57 -07:00
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
63db9a4bee
Doing a little bit of cleanup
2017-05-20 09:30:31 +10:00
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
3fd10ff6f0
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:44:52 +02:00
5c2ddb299b
Formatting of mm files
2017-04-09 21:22:40 +10:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
c0b6756875
Input: Remove usage of platform dependent event IDs.
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The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
94103c0c02
Add API to access battery power state
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Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
e837b25f55
Fix missing semicolon in previous commit
2017-02-13 23:46:25 +01:00
6921e11805
Fix for issue #7766
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Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13 12:55:26 -05:00
cef0ae5d5d
Fix compile errors related to audio on OSX
2017-01-16 20:32:44 +11:00
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
5bfa4227b3
Finish replacement of joystick by joypad
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Some parts were forgotten in 547a577 .
2017-01-08 21:33:37 +01:00
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
5e717ed8a3
Enabled code that requests an OpenGL 3 context.
2017-01-05 00:05:34 +11:00
55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
2017-01-04 23:34:02 +11:00
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
8c886b9d7a
osx: Support gamepad input.
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Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
2016-09-06 00:47:54 +02:00
bf320fd4ea
Crashfix for OSX on Sierra beta
2016-08-09 13:40:14 -03:00
38de4d24ef
Fix set_window_size not setting the correct size on OSX
2016-08-02 22:30:19 -03:00
2c1a74fb3a
Implement OS.request_attention() for OSX ( #5662 )
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Keeps bouncing icon until user focuses window
2016-07-21 17:30:20 +02:00