Commit Graph

334 Commits

Author SHA1 Message Date
2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
cd6bd04cba Remove unimplemented set_clip() method 2022-03-02 00:44:30 +01:00
009254d87c Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
6553f5c242 Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
19a2ec3d04 Add GridMap.get_used_cells_by_item 2022-02-16 13:04:31 +08:00
11572c6e30 Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
78a767edb3 Merge pull request #35679 from Calinou/doc-add-xml-schema 2022-02-15 13:14:58 +01:00
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
cd1d7294d8 Remove the EditorNode parameter from EditorPlugins create methods
Remove EditorNode usage from the Navigation editor plugin.
2022-02-14 18:21:42 +01:00
05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fc076ece3d Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
5d4a141c97 Fix GridMap memory leak 2022-02-08 00:27:01 +08:00
a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
3eb5e0ac50 Rename String::is_subsequence_ofi to String::is_subsequence_ofn 2022-01-26 18:03:56 -05:00
65c3f2c049 Merge pull request #56855 from rafallus/gridmap_bake_staticbody 2022-01-20 12:10:34 +01:00
bc5ba38ff5 Merge pull request #56619 from timothyqiu/left-right-palette 2022-01-18 16:38:09 +01:00
cc46abd73d Consider gridmap collisions in navigation bake 2022-01-16 18:56:10 -06:00
5003d4351e Fix theming update in several editor classes 2022-01-16 14:49:03 +03:00
8fc73539e9 Allow showing both left and right side panels 2022-01-08 20:31:22 +08:00
1f0dc02649 Merge pull request #56006 from KoBeWi/6yearslater
Add physics material to GridMap
2022-01-06 13:28:42 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
59a9b2192e Add physics material to GridMap 2021-12-17 01:50:58 +01:00
49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
41a20171eb align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
8fb7e622a6 Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
3c0fdcc8ac Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
70108fd850 implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
989acbbe81 Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
284c6c81eb Make action names translatable 2021-07-31 22:19:51 +08:00
7adf4cc9b5 doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
ac3322b0af Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
4e6efd1b07 Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
8747f25653 Merge pull request #50381 from reduz/implement-disable-classes
Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
56a8d3f30c Improvements to Label's layout options
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
4da4514b71 Fix GridMap erase Octans 2021-07-02 03:26:26 +10:00
e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
bcd21b2957 Merge pull request #48070 from KoBeWi/greedmap
Fix GridMap still drawing when Alt+Tabbing
2021-06-17 12:29:13 +02:00
7cb3476a1c Remove GridMap's "Lock View" option and a related method.
Apparently this feature utilized a completely commented out 7+ years old
method, effectively doing nothing. Since it was designed with a completely
different editor design in mind it is pretty much incompatible and as such
it's best to remove it for now.
2021-06-16 04:14:37 +02:00
acd695060b Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
0ac4051c00 Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
de3f6699a5 Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00