6d8f029df4
Use the Blender file name instead of the generated GLTF file name
2023-11-09 12:11:39 -06:00
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
d1043a5f93
Enhance checks and user experience around tangents.
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Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.
Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.
Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
1c70a7ae6a
Prevent godot crash from importing a certain kind of invalid gltf
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invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
034c0f1624
Replace sanity with safety for checks
2023-10-08 16:22:24 +02:00
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
7bd894ba7a
Fix skeletons when generating multiple Godot scenes from one GLTF
2023-09-28 17:48:33 -05:00
dc14f02892
Merge pull request #81851 from aaronfranke/gltf-single-root
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GLTF: Add root node export options and GODOT_single_root extension
2023-09-26 17:52:51 +02:00
446893fdd1
GLTF: Add GODOT_single_root extension
2023-09-26 10:18:52 -05:00
517e9f8aef
[Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-26 16:44:52 +02:00
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
ec0e6800bc
Fix gltf importer forcing vertex colors on all materials
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The importer already checks if a mesh has vertex colors and enables
vertex colors on the material using it.
Before this fix, GLTF importer would force shader generation to use
vertex colors even if the scene did not have vertex colors at all, or
did not need them; causing inefficient shader and PSO generation.
2023-09-24 19:37:33 -03:00
51f67ea4c5
Merge pull request #81264 from aaronfranke/gltf-node-name-camera
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GLTF: Change "Camera3D" generated node name to "Camera"
2023-09-16 21:22:29 +02:00
be53991b5a
Merge pull request #80272 from aaronfranke/gltf-root-node-logic
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GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
2723f781dd
GLTF: Allow specifying export image format including from extensions
2023-09-14 17:33:48 -05:00
908716529d
GLTF: Add a comment for skinned mesh tree placement
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-05 12:19:31 -05:00
5b7001dccf
GLTF: Improve logic for keeping track of the real root node
2023-09-03 03:35:29 -05:00
c1bc4fbd20
GLTF: Change "Camera3D" generated node name to "Camera"
2023-09-03 02:47:34 -05:00
da89753cc6
Fix doubly-reserved unique names in GLTF scene name assignment
2023-08-20 00:03:56 -05:00
f67b6c158c
Use image index instead of texture index for source_images
2023-08-05 16:54:35 -07:00
2970839085
Set base_path and filename during export
2023-08-03 16:49:22 -05:00
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
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Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
2d13a9651c
GLTF: Preserve the original bytes when importing a texture
2023-08-03 10:30:33 -05:00
bc68fa368d
More cosmetic improvements in the GLTF code
2023-08-03 02:05:41 -05:00
6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
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Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
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Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
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Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
955104385c
Cosmetic changes in GLTF node generation code
2023-07-30 13:51:25 -05:00
8da45d9e16
Improve GLTF export logic for scene root nodes
2023-07-22 23:45:27 -05:00
e8906b5b80
Add export_preserialize to the GLTF export process
2023-07-18 15:20:24 -05:00
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
ac16c2696e
Merge pull request #79421 from wojtekpil/gltf_emission_strength_export
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Add `KHR_materials_emissive_strength` extension support for exporting GLTFs
2023-07-14 18:50:08 +02:00
a875baa218
Add KHR_materials_emissive_strength extension support for exporting gltfs
2023-07-13 15:30:30 +02:00
865d7e3e00
GLTF: Internal renames in material parsing code
2023-07-12 14:15:08 -05:00
07400f2065
Add copyright to GLTFState
2023-07-10 00:24:10 -05:00
83f2fce078
Add support for KHR_materials_emissive_strength
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This reads the multiplier for the emission strength from GLTF files.
This is fairly universal and is required for blender's emission value to be imported.
The value is a simple universal multiplier and is unitless.
Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-05-27 03:41:31 -05:00
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
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Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
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Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
8b6fa79eee
Fix blend_shape (shapekey) empty name import.
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Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
639b8e7dc7
Implement physics support in the GLTF module
2023-03-09 20:02:05 -06:00
e14fa5532b
Get the unlit / unshaded extension when importing GLTF and set it when exporting
2023-03-05 22:34:04 +01:00
28a340bf3b
For basisu avoid inserting to the image array twice.
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Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
dbc1e94695
Fixes for gltf export.
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* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
5fbcb80170
Use reimport_append api for importing embedded gltf images
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com >
2023-02-06 07:11:45 -08:00