060d0ce882
Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning
2022-08-25 21:44:31 +02:00
ce78d280b3
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
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Remove unimplemented `OS.dump_memory_to_file()` method
2022-08-25 20:55:30 +02:00
03ec5d7005
Merge pull request #64891 from Calinou/doc-editorsettings-code-font
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Fix outdated mentions of default code font in EditorSettings documentation
2022-08-25 19:33:06 +02:00
88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress
2022-08-25 18:35:48 +02:00
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance
2022-08-25 18:35:23 +02:00
5eed1b299b
Merge pull request #64355 from Mickeon/rename-follow-viewport
2022-08-25 18:34:19 +02:00
ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert
2022-08-25 18:33:58 +02:00
517220f6d4
Fix outdated mentions of default code font in EditorSettings documentation
2022-08-25 18:33:31 +02:00
33bf609d79
Merge pull request #64820 from Chaosus/shader_fix_varyings
2022-08-25 18:02:38 +02:00
78033235bb
Merge pull request #64802 from benbot/master
2022-08-25 17:50:51 +02:00
d4a10e7e04
Allow using integer varyings with flat interpolation modifier
2022-08-25 13:21:02 +03:00
31549dca29
Shorten variable names for moving platforms in CharacterBody
2022-08-25 09:15:18 +02:00
629524c7a2
Merge pull request #64868 from timothyqiu/see-url
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Fix missing URL text in the classref
2022-08-25 07:58:59 +02:00
a0113a98e4
Merge pull request #64801 from clayjohn/plane-quad
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Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25 07:38:30 +02:00
e1266d2f35
Merge pull request #64781 from raulsntos/csharp_children
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Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25 07:32:50 +02:00
1204ad32d1
Merge pull request #64829 from fabriceci/improve-monitor-contact-api
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Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
a90c348a86
Fix missing URL text in the classref
2022-08-25 13:10:54 +08:00
861c5bff0e
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-24 18:51:18 -07:00
56752e32a6
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
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Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
9c1bcdcf1a
removes unused skeleton functions and stray comments in RigidDynamicBody3D
2022-08-24 16:49:39 -04:00
59bf35f3df
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-24 21:23:11 +02:00
90640668ef
Merge pull request #64734 from Mickeon/docs-percent-visible
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Improve `percent_visible` and `visible_characters` description
2022-08-24 19:54:32 +02:00
361c6bdc95
Merge pull request #62988 from jtnicholl/animation_library_docs
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Add classref documentation for AnimationLibrary
2022-08-24 19:47:58 +02:00
b466c834d5
Merge pull request #64793 from rburing/concave_area_docs
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Document behavior of areas with concave shapes
2022-08-24 19:44:29 +02:00
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
2022-08-24 18:36:54 +02:00
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k
2022-08-24 16:05:59 +02:00
dc185278a9
Merge pull request #64823 from derammo/derammo_fix_trivial_resource_saver_arg_name
2022-08-24 15:55:23 +02:00
a4a4402201
Merge pull request #64822 from akien-mga/sunset-visual-script
2022-08-24 15:41:57 +02:00
14feea59fb
Improve percent_visible and visible_characters description
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Applies for Label and RichTextLabel.
2022-08-24 15:39:21 +02:00
78f3e4cb6a
Merge pull request #64369 from derammo/derammo_tree_right_click_title
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Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
673c649adb
Implement Quaternion Editor
2022-08-24 22:04:49 +09:00
0ba2e999df
implemented right click on Tree control header
2022-08-24 08:10:40 -04:00
06a8113576
Rename Polygon2D.invert_enable to end with "d"
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Polygon2D.`invert_enable` -> `invert_enabled`
Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
f7f4873ed0
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
672fa94fb8
fix arg naming in ResourceFormatLoader extension
2022-08-24 06:49:03 -04:00
b1f392c25e
Remove VisualScript module for 4.0
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As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting ,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.
The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.
So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).
The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):
https://github.com/godotengine/godot-visual-script
It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor
2022-08-24 11:19:41 +03:00
792f7cc28c
Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits
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Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
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Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
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Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
e97ece55aa
Add constructor accepting four Vector4's to Projection
2022-08-24 08:30:40 +03:00
bb936b2e27
Rename PathFollow's offsets to progress & progress_ratio
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Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
dd814a0dca
Disable editing properties in foreign resources
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from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
5da55356c8
Document behavior of areas with concave shapes
2022-08-23 22:22:35 +02:00
8bb305356e
Rename Position* nodes to Marker*
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
2022-08-23 19:49:50 +02:00
7924d643e5
Add includeInternal to C# NodeExtensions and fix get_child documentation
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Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.
Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent
2022-08-23 18:17:15 +02:00
be5c1e2737
Merge pull request #64719 from akien-mga/property-slasher
2022-08-23 18:16:59 +02:00
ba0421f3d9
Merge pull request #64637 from Calinou/default-project-icon-use-svg
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Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00