Commit Graph

55 Commits

Author SHA1 Message Date
a471cd950a Merge pull request #64739 from Calinou/doc-anisotropic-filter
Improve documentation related to anisotropic filtering
2022-08-22 18:46:55 -06:00
cb62c91c12 Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 2022-08-22 22:21:33 +02:00
bedcaac2ba Improve documentation related to anisotropic filtering 2022-08-22 18:36:11 +02:00
9b345e793a [doc] Use "param" instead of "code" to refer to parameters (8) 2022-08-12 14:00:25 -04:00
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
c6cca43419 Tweak StandardMaterial3D's default height properties
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader.
- Document heightmap properties in BaseMaterial3D class reference.
2022-08-04 09:57:55 +02:00
0c65ed38a6 Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
286ae1f7fa Document what the Z component is used for in BaseMaterial3D UV coords 2022-07-23 20:05:16 -05:00
26f6625dcc Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
a8a6e664fb Rename BaseMaterial3D properties to use fully spelled out "texture"
This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.

This also improves the documentation related to
`albedo_texture_force_srgb`.

This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
e619e0e4d4 Merge pull request #59419 from Calinou/doc-basematerial3d-detail 2022-04-30 10:49:36 +02:00
be611c1c05 Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
1a5cfcd335 Improve documentation related to detail mapping in BaseMaterial3D 2022-03-22 19:09:03 +01:00
81940c8e57 Clamp BaseMaterial3D triplanar sharpness to values that never look broken 2022-02-27 18:56:19 +01:00
fe49244611 Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
d856074488 Fix normal map description 2022-01-09 15:03:33 -05:00
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
d0cd211865 Merge pull request #56293 from skyace65/CullModeMaterial
Fix and improve cull mode description in material
2022-01-05 09:20:15 +01:00
0a56a9d731 Fix and improve cull mode description in material 2022-01-04 18:21:40 -05:00
55d60bbf47 Document the expected format of anisotropy flowmaps in BaseMaterial3D 2021-12-31 17:26:24 +01:00
8f00625824 Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-metallic
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02 21:11:32 +01:00
6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
bad74311db Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.

The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
862994a8ef doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
788b3aa27a doc: Fix style inconsistencies for [b]Note:[/b] paragraphs
And fix up formatting not supported by makerst.
2021-10-05 19:13:20 +02:00
22e759dd11 Document that tangents are required for normal mapping in BaseMaterial3D 2021-10-01 19:05:37 +02:00
d6672096fc moved particle parameters to minmax and split scale axis
This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22 18:42:17 +02:00
7adf4cc9b5 doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
7f6027927a Fix Subsurface Scattering
* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
4daca0b580 Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
fcf8071ec9 Fix documentation following implementation of particle trails 2021-05-01 13:12:31 +01:00
126ea92a64 Document that clearcoat/rim lighting is not visible on unshaded materials 2021-04-28 17:38:44 +02:00
8455e901f3 class reference proofreading 2021-03-19 13:21:20 +01:00
469ac1e415 doc: Sync classref with current source 2021-03-10 10:54:21 +01:00
91c19308dd Document that BaseMaterial3D doesn't support height mapping + triplanar
See #44322.
2020-12-12 17:13:01 +01:00
e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
90d1eda90e doc: Improve distance_fade documentation
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).

Fixes #36051.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-09-29 10:21:50 +02:00
64d3827b19 Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode
Document the BaseMaterial3D billboard mode not being suited for VR
2020-09-28 10:40:09 +02:00
ecc47ce235 Document the BaseMaterial3D billboard mode not being suited for VR
See #41567.
2020-08-31 14:24:43 +02:00
c4903a603b Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
d8808fba85 Document the expected normal map coordinate system where relevant 2020-05-04 22:46:47 +02:00
b7b46093d8 doc: Sync classref with current source
Add missing enum bindings.
2020-04-20 11:48:00 +02:00
b50d954cb0 Update many docs with recent rendering changes 2020-04-17 09:47:59 -07:00
1222541c95 i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
f65781fe7f doc: Sync classref with current source 2020-03-13 17:16:44 +01:00