25e942d64f
Merge pull request #15438 from endragor/export-after-import
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Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
061db1ca95
Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298
2018-01-05 19:02:54 -03:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
d65ac7378c
Fix crash in OS::execute on FreeBSD
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As spotted by @robfram, closes #15288 .
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
5cbbf87e60
Merge pull request #15226 from volzhs/copy-resource
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Copy resource with specific extension
2018-01-03 11:56:08 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
4d0097e8ae
Copy resource with specific extension
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Fix #15169
2018-01-01 02:35:46 +09:00
ab12a5cf8e
Perform export after import is fully complete
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Previously command line export would go simultaneously with reimport,
which caused final package to either miss something or contain
outdated assets or perhaps even broken ones.
2017-12-30 16:39:09 +07:00
68a6edfd1b
Fixed right dock dragger not disappearing when there is no docks there.
2017-12-22 17:12:13 -02:00
03823f12c5
EditorSettings: Move scene tab options to their dedicated category
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Fixes #14870 .
2017-12-20 19:41:02 +01:00
bf47b15e2c
Good while it lasted, restored full 3D for 2D viewport, as required for Canvas BG mode. Fixes #14540
2017-12-19 15:59:32 -03:00
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
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-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
93a63a5e1a
GDScript files are converted to binary on export now.
2017-12-14 15:34:47 -03:00
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
bdde82169d
Fixed close current scene closing the wrong scene, issue 13844
2017-12-10 12:48:03 +00:00
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
cac5aa498f
Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon
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Add method on EditorPlugin to set main screen plugins icons
2017-12-07 13:16:47 -02:00
b38378dd6c
Reduce some graphics memory usage by disabling unnecesary modes, closes #12831
2017-12-06 20:49:54 -03:00
c6f28925e2
Add method to set main screen plugin icon
2017-12-06 19:31:25 -03:00
86fcc39fa9
Fix and rewrite folding logic, closes #14005 , closes #13421
2017-12-06 19:07:17 -03:00
1587f45c25
Make sure the scene warning of changes may be lost is only for scenes, fixes #13970
2017-12-05 13:26:45 -03:00
74969b4535
Merge pull request #13977 from waldson/fix-stop-scene-always-active
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Fix stop button always enabled
2017-12-05 07:59:52 +00:00
606401331a
Fix stop button always enabled (issue #13933 )
2017-12-04 16:48:46 -03:00
45c5a865c2
Small fixes to #13233
2017-11-28 16:53:40 +03:00
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
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Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
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Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
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Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
76a53aa328
Restore scenes on startup, issue 2385
2017-11-24 23:32:54 +00:00
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
aa20a84aa9
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
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Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.
Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
c846e49a7d
Fix loop of scene tabs updates
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It was a regression of f8e8b7d1a2 ,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
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Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
9f308a5bf3
fix linux crash in _update_scene_tabs
2017-11-20 10:27:56 -05:00
4784e9506b
Merge pull request #12555 from kosz78/export-pck
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Add command line support to export pck or zip
2017-11-20 15:19:06 +01:00
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
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Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
9143df1597
Merge pull request #13059 from dragmz/13009
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Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
a14bd70995
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 22:59:05 +01:00
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
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import fixes
2017-11-19 21:59:11 +01:00
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
39a4a67776
Merge pull request #13043 from volzhs/post-import
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Restore post_import function
2017-11-19 20:15:46 +01:00
3c5ce7cd85
Merge pull request #13031 from YeldhamDev/dock_label
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Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
30af5e81db
Restore post_import function
2017-11-19 23:45:16 +09:00
fd52555bbe
Added a label to the Dock Positioner.
2017-11-19 03:24:55 -02:00