88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress
2022-08-25 18:35:48 +02:00
acd9736fc9
Formatting changes to string test comments
2022-08-24 16:23:53 +02:00
bb936b2e27
Rename PathFollow's offsets to progress & progress_ratio
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Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
08d8f884cd
Merge pull request #63728 from MarcusElg/%v
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Add %v for formatting vectors
2022-08-24 00:42:47 +02:00
649e76aa38
Merge pull request #64639 from Geometror/test-quickadd-script
2022-08-23 18:17:24 +02:00
dbc165715b
Add %v for formatting vectors
2022-08-23 17:26:06 +02:00
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
0cea7e3f64
Merge pull request #62545 from yedpodtrzitko/yed/pytest-builders
2022-08-22 19:32:11 +02:00
3168a6a303
Add a Python script to create new test suites more quickly
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-20 14:41:05 +02:00
388d35b74d
ci: add basic test pipeline for shader builders
2022-08-19 20:32:13 +09:00
980f5f32f4
Make property_*_revert methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
1362bc22bd
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
4b155b939b
[Text Server] Prevent composite glyphs which incorporate kashida from being used for justification. Update TextServer tests to clean up on fail.
2022-08-05 19:35:38 +03:00
62423b691e
Tests: Silence some intentional errors
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Also fix printing messages in ClassDB test.
2022-08-04 22:03:44 +02:00
667faa68e9
Add unit tests for all public methods in the SpriteFrames class
2022-08-04 14:27:14 +02:00
426240f18a
Merge pull request #50907 from codepatzer/quaternion_ut
2022-08-04 14:26:46 +02:00
29afda3fd5
Merge pull request #60736 from StrawbDev/audio-stream-sample-unit-test
2022-08-04 13:56:53 +02:00
d0cb0ff248
Add tests file for Quaternion unit tests, with initial UTs
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- Test constructors and quaternion product.
- Add test case for Axis-Angle construction about Y-axis.
- Add test case for xform of i-, j-, & k-unit vectors.
- Add test case for construction from Basis.
- Add test case for xform of arbitrary vector.
- Add stress test case: many Quaternions xform many vectors.
- Make comments consistent with style guide.
2022-08-04 13:56:04 +02:00
3c252d5c6d
Add test cases for AudioStreamWAV
2022-08-04 13:24:33 +02:00
997f18f686
Add Unit Tests for InputEventKey
2022-08-04 12:59:13 +02:00
255e0770c4
Merge pull request #54325 from skimmedsquare/test-add-rid
2022-08-04 12:51:53 +02:00
92b392e3db
Add unit tests for Shortcut
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Next to that, add entry for the test file in test_main.cpp.
These test cases test the basic functionality of the shortcut module.
2022-08-04 12:18:36 +02:00
4706b975b6
Add unit tests for RID class.
2022-08-04 12:05:25 +02:00
f242f9c738
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
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Variant memory pools
2022-08-02 15:54:18 +02:00
5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based is_valid_identifier function.
2022-08-02 08:30:20 +03:00
44f1e540f6
Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR
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File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01 07:54:20 +02:00
0dd65378e7
Add support for command-line user arguments.
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Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`
Example:
`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
1418f97c70
File: Re-add support to skip CR (\r) in File::get_as_text
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This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
2022-08-01 00:40:35 +02:00
5c6744ae54
Merge pull request #42069 from Calinou/test-add-os
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Add a test suite for OS
2022-07-30 09:45:00 +02:00
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
208435fb90
Add a test suite for OS
2022-07-29 01:55:43 +02:00
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
67a260d63f
Implement a Worker ThreadPool
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This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:
* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.
After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
84431bd782
Use integer types in Image and ImageTexture methods
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- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
438b706d43
Fix TextEdit test dependency on SceneTree's initial process time > 0
2022-07-17 08:50:12 +01:00
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3
2022-07-07 12:22:49 +02:00
0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
5ac42cf576
Implement a BitField hint
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Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
7730001390
Implemented tests for Plane getters and setters.
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Added tests for intersection and plane-point methods.
2022-07-05 12:55:05 +02:00
b221eab426
Variant memory pools
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Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
860e24683f
Make enum/constant binds 64-bit.
2022-06-17 16:36:26 +03:00